ArticleAutonomous agents and multi-agent systems2022
Designing Empathic Virtual Agents: Manipulating Animation, Voice, Rendering, and Empathy to Create Persuasive Agents.
Article in Autonomous agents and multi-agent systems, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Impact of Conversational and Animation Features of a Mental Health App Virtual Agent on Depressive Symptoms and User Experience Among College Students: Randomized Controlled Trial.JMIR mental health · 2025Trial
- A randomised controlled test in virtual reality of the effects on paranoid thoughts of virtual humans' facial animation and expression.Scientific reports · 2024Trial
- AI virtual digital human influencers vs. human influencers: the impact of health short videos on older adults' cognition and attitude.Frontiers in public health · 2026Article
- Character style and relational judgments in human-AI romance: trust, commitment, intimacy, and passion.Frontiers in psychology · 2026Article
- Sensing the Inside Out: An Embodied Perspective on Digital Animation Through Motion Capture and Wearables.Sensors (Basel, Switzerland) · 2025Review
- IKEA effect and empathy for robots: Can assembly strengthen human-agent relationships?PloS one · 2025Article
- Doctors' perceptions of using their digital twins in patient care.Scientific reports · 2023Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
Designers of virtual agents have a combinatorically large space of choices for the look and behavior of their characters. We conducted two between-subjects studies to explore the systematic manipulation of animation quality, speech quality, rendering style, and simulated empathy, and its impact on perceptions of virtual agents in terms of naturalness, engagement, trust, credibility, and persuasion within a health counseling domain. In the first study, animation was varied between manually created, procedural, or no animations; voice quality was varied between recorded audio and synthetic speech; and rendering style was varied between realistic and toon-shaded. In the second study, simulated empathy of the agent was varied between no empathy, verbal-only empathic responses, and full empathy involving verbal, facial, and immediacy feedback. Results show that natural animations and recorded voice are more appropriate for the agent's general acceptance, trust, credibility, and appropriateness for the task. However, for a brief health counseling task, animation might actually be distracting from the persuasive message, with the highest levels of persuasion found when the amount of agent animation is minimized. Further, consistent and high levels of empathy improve agent perception but may interfere with forming a trusting bond with the agent.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.