Evidence map›Paper›PMID 35379253›Full record

ArticleBMC medical education2022

Using virtual reality in lumbar puncture training improves students learning experience.

Agathe Vrillon, Laurent Gonzales-Marabal, Pierre-François Ceccaldi, Patrick Plaisance, Eric Desrentes, Claire Paquet, Julien Dumurgier

Abstract read
In one paragraph

Article in BMC medical education, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.

0numbers the graph read from it
0cells of the map it votes in
20citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

20 citing papers in PubMed.

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  10. Sim and Learn: Simulation and its Value in Neurology Education.Federal practitioner : for the health care professionals of the VA, DoD, and PHS · 2025
    Review
  11. Extended reality in anesthesia: a narrative review.Korean journal of anesthesiology · 2025
    Review
  12. Review
  13. Article
  14. Article
  15. Article
  16. Article
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  18. The use of 3D video in medical education: A scoping review.International journal of nursing sciences · 2023
    Article
  19. Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Agathe VrillonCognitive Neurology Centre, GHU APHP Nord University Hospital Lariboisière Fernand-Widal, Paris, France. agathe.vrillon@aphp.fr.
Laurent Gonzales-MarabalUniversité de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
Pierre-François CeccaldiUniversité de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
Patrick PlaisanceUniversité de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
Eric DesrentesUniversité de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
Claire PaquetCognitive Neurology Centre, GHU APHP Nord University Hospital Lariboisière Fernand-Widal, Paris, France.
Julien DumurgierCognitive Neurology Centre, GHU APHP Nord University Hospital Lariboisière Fernand-Widal, Paris, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundLumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training.

methodsWe recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions.

resultsOn 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5).

conclusionWe report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training.

Indexed as

Simulation TrainingStudents, MedicalVirtual RealityHumansLearningSpinal Puncture3D videoClinical skillsEducation technologyLumbar punctureMedical educationVirtual reality

Identifiers

PMID35379253
PMCPMC8981937

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.