ArticleBMC medical education2022
Using virtual reality in lumbar puncture training improves students learning experience.
Article in BMC medical education, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
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Who cites it
20 citing papers in PubMed.
- Using virtual reality or slideshow to teach ultrasound-guided lumbar puncture: immersion increases fun.BMC medical education · 2026Trial
- Virtual reality training on lumbar puncture quality (VIRTUAL): a randomized controlled trial.BMC medical education · 2026Trial
- Advancing medical training with augmented reality and haptic feedback simulator: outcomes of a randomized controlled trial on lumbar puncture.BMC medical education · 2025Trial
- Novice providers' success in performing lumbar puncture: a randomized controlled phantom study between a conventional spinal needle and a novel bioimpedance needle.BMC medical education · 2024Trial
- Use of virtual reality compared to the role-playing methodology in basic life support training: a two-arm pilot community-based randomised trial.BMC medical education · 2023Trial
- Article
- Comparative effectiveness of orthopedic teaching methods in China: a Bayesian network meta-analysis of randomized trials.BMC medical education · 2026Article
- Association of AI-Assisted Training with Learning Outcomes in Lung Cancer Puncture Ablation: A Retrospective Before-and-After Study.Advances in medical education and practice · 2026Article
- Advancing Medical Training with Mixed Reality and Haptic Feedback Simulator for Acupuncture Needling.Sensors (Basel, Switzerland) · 2025Article
- Sim and Learn: Simulation and its Value in Neurology Education.Federal practitioner : for the health care professionals of the VA, DoD, and PHS · 2025Review
- Extended reality in anesthesia: a narrative review.Korean journal of anesthesiology · 2025Review
- Does stereoscopic immersive virtual reality have a significant impact on anatomy education? A literature review.Surgical and radiologic anatomy : SRA · 2025Review
- Enhancing puncture skills training with generative AI and digital technologies: a parallel cohort study.BMC medical education · 2024Article
- Comparison of Mixed Reality-Assisted Spinal Puncture with Landmark-Guided Spinal Puncture by Novice Practitioners: A Pilot Study.Journal of pain research · 2024Article
- Designing and implementing a training program on surgical hand scrubbing, wearing surgical cap and surgical mask, gowning, and gloving using HMD-based virtual reality technologies for nursing students: an exploration of student perceptions.Frontiers in medicine · 2024Article
- Application of Mixed Reality to Ultrasound-guided Femoral Arterial Cannulation During Real-time Practice in Cardiac Interventions.Journal of healthcare informatics research · 2023Article
- Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study.BMC medical education · 2023Article
- The use of 3D video in medical education: A scoping review.International journal of nursing sciences · 2023Article
- Lumbar puncture training with healthcare simulation improves self-confidence and practical skills of French medical residents in geriatrics.European geriatric medicine · 2023Article
- Immersive Virtual Reality to Distract From Pain in Children Treated With L-asparaginase by Intramuscular Injection.Cureus · 2023Article
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundLumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training.
methodsWe recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions.
resultsOn 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5).
conclusionWe report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training.
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