Evidence map›Paper›PMID 35356302›Full record

ArticleFrontiers in aging neuroscience2022

"CityQuest," A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults.

Niamh A Merriman, Eugenie Roudaia, Jan Ondřej, Matteo Romagnoli, Ivan Orvieto, Carol O'Sullivan, Fiona N Newell

Open access · goldAbstract read
In one paragraph

Article in Frontiers in aging neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
0.9field-weighted citation impact, top 30% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it, 15 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Article
  4. Review
  5. Article
  6. Review
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 2 countries.

Niamh A MerrimanSchool of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.
Eugenie RoudaiaSchool of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.
Jan OndřejSchool of Computer Science and Statistics, Trinity College Dublin, Dublin, Ireland.
Matteo RomagnoliTestaluna, Genoa, Italy.
Ivan OrvietoTestaluna, Genoa, Italy.
Carol O'SullivanSchool of Computer Science and Statistics, Trinity College Dublin, Dublin, Ireland.
Fiona N NewellSchool of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.
Trinity College Dublin · IETestaluna · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve spatial memory in older adults. Specifically, 56 healthy adults aged 65 to 84 years received 10 sessions of multicomponent video game training, based on a virtual cityscape, over 5 weeks. Participants were allocated to one of three training conditions: the main intervention, the "CityQuest" group (

Indexed as

agingbalance controlspatial navigationtraining interventionvideo game

Identifiers

PMID35356302
PMCPMC8959141
OpenAlexW4220890687

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.