Evidence map›Paper›PMID 35351044›Full record

ArticleBMC cancer2022

A pilot study of game-based learning programs for childhood cancer survivors.

Daisuke Masumoto, Etsuko Nakagami-Yamaguchi, Misako Nambu, Miho Maeda, Hideko Uryu, Akira Hayakawa, Zayar Linn, Satoshi Okamura, Kosuke Kurihara, Kentaro Kihira and 2 more

Open access · goldAbstract read
In one paragraph

Article in BMC cancer, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
3.0field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 8 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors at 6 institutions in 1 country.

Daisuke MasumotoDepartment of Medical Education, Mie University Graduate School of Medicine, 2-174 Edobashi, Tsu, Mie, 514-8507, Japan.
Etsuko Nakagami-YamaguchiDepartment of Medical Quality and Safety Science, Osaka City University Graduate School of Medicine, Osaka, Japan.
Misako NambuSchool of Systems Information Sciences, Future University Hakodate, Hakodate, Japan.
Miho MaedaDepartment of Pediatrics, Nippon Medical School, Tokyo, Japan.
Hideko UryuDepartment of Pediatrics, Center Hospital of the National Center for Global Health and Medicine, Tokyo, Japan.
Akira HayakawaDepartment of Palliative Medicine, Yodogawa Christian Hospital, Osaka, Japan.
Zayar LinnDepartment of Medical Education, Mie University Graduate School of Medicine, 2-174 Edobashi, Tsu, Mie, 514-8507, Japan.
Satoshi OkamuraDepartment of Medical Education, Mie University Graduate School of Medicine, 2-174 Edobashi, Tsu, Mie, 514-8507, Japan.
Kosuke KuriharaDepartment of Medical Education, Mie University Graduate School of Medicine, 2-174 Edobashi, Tsu, Mie, 514-8507, Japan.
Kentaro KihiraDepartment of Pediatrics, Mie University Graduate School of Medicine, Tsu, Japan.
Takao DeguchiDepartment of Pediatrics, Mie University Graduate School of Medicine, Tsu, Japan.
Hiroki HoriDepartment of Medical Education, Mie University Graduate School of Medicine, 2-174 Edobashi, Tsu, Mie, 514-8507, Japan. hhori@clin.medic.mie-u.ac.jp.
Mie University · JPFuture University Hakodate · JPNational Center for Global Health and Medicine · JPNippon Medical School · JPOsaka City University · JPYodogawa Christian Hospital · JP

Funding

Japan Society for the Promotion of Science 17K19807
6 · The paper itself

Abstract

backgroundChildhood cancer survivors lacking awareness on their potential risks of late effects often fail to seek adequate follow-up care. Patient education matching their preference is of great importance to improve their adherence to survivorship care. In this study, we developed two age-dependent game-based learning programs, which enable continuous approaches for childhood cancer survivors along their intellectual maturation. Then, we assessed the effectiveness of the programs.

methodsChildhood cancer survivors over 10 years of age who regularly visited a long-term follow-up clinic were enrolled in this study. They were requested to play either of two different types of game tools, one for school children and another for adolescents and young adults, for one month at home. To evaluate the educational effects of the programs, they were examined for health management awareness, self-esteem, and knowledge on cancer-related late effects before and after the intervention with age-based questionnaires and knowledge tests.

resultsAmong 83 participants, 49 (59.0%) completed the assessments over the period of 12 months. The health management awareness and knowledge levels increased significantly at 1-month after the intervention as compared to the baseline in both school children and adolescents/young adults (for health management awareness, p = 0.011 in elementary school children; p = 0.007 in junior high school children; p < 0.001 in adolescents/young adults; for knowledge levels, p < 0.001 in school children; p < 0.001 in adolescents/young adults). The effect was maintained for 12 months in school children while it decreased in adolescents and young adults with time. Self-esteem significantly increased at 1-month (p = 0.002 in school children; p = 0.020 in adolescents/young adults) and was maintained for 12 months in both age groups.

conclusionThe game-based learning programs enhanced health locus of control and self-esteem in childhood cancer survivors. The game-based learning programs could be applied effectively to survivorship care as a new modality of patient education.

trial registrationThis study was retrospectively registered in UMIN-CTR ( UMIN000043603 ) on March 12, 2021.

Indexed as

Cancer SurvivorsNeoplasmsAdolescentChildEducational StatusHumansPilot ProjectsSchoolsYoung AdultChildhood cancer survivorsComputer gameHealth locus of controlPatient education

Identifiers

PMID35351044
PMCPMC8962149
OpenAlexW4220679002

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.