ReviewAddictive behaviors reports2022
Problem gaming and suicidality: A systematic literature review.
Review in Addictive behaviors reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 26 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
26 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Prevalence and risk factors of suicidal ideation and suicide attempts among young people in the MENAT region: a systematic review and meta-analysis.BMC psychiatry · 2025Pooled it
- Correlations between problematic internet use and suicidal behavior among Chinese adolescents: a systematic review and meta-analysis.Frontiers in psychiatry · 2024Pooled it
- Associations in Both Directions Between Internet Gaming Disorder and Suicidal Ideation and Attempts Among Chinese Adolescent Gamers: Two-Wave Prospective Cohort Study.Journal of medical Internet research · 2026Article
- Sex differences in the longitudinal association between high risk of internet gaming disorder and subsequent suicidality among adolescents: A cohort study.Journal of behavioral addictions · 2026Article
- Gaming disorder: Prevalence and association with psychosocial outcomes in the German general adult population.Addictive behaviors reports · 2026Article
- Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students.BMC psychology · 2026Article
- Correlates of suicide attempts in young people in India - a case-control study of persons admitted to a hospital in Pune.BMC psychiatry · 2026Article
- Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.International journal of environmental research and public health · 2026Article
- The association between internet gaming disorder, depression, and anxiety among Palestinian university students who play internet games in a conflict-affected region.Frontiers in psychiatry · 2026Article
- Development and Effectiveness of Humanities-Based Cognitive Behavior Therapy for Adolescents With Problematic Gaming Behavior.Psychiatry investigation · 2026Article
- The Mediating Role of Depression and the Moderating Role of Game Genre in the Relationship Between Suicidal Thoughts and Computer Game Addiction Among Adolescents in Tehran.Actas espanolas de psiquiatria · 2025Article
- Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.European child & adolescent psychiatry · 2025Article
- The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents: A 4-wave longitudinal study.Journal of behavioral addictions · 2025Article
- Oppositional defiant disorder, internet gaming disorder, and suicidal ideation among Saudi adolescents: a moderated mediation model of gender and self-control.BMC psychology · 2024Article
- Homicide, Suicide, Cyber-Victimization, and Cyber-Bullying in Persons with Internet Gaming Disorder.Indian journal of psychological medicine · 2024Article
- Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study.JMIR serious games · 2024Article
- Problematic Pornography Use, Mental Health, and Suicidality among Young Adults.International journal of environmental research and public health · 2024Article
- Understanding the Emergence of Comorbidity between Problematic Online Gaming and Gambling: A Network Analysis Approach.Brain sciences · 2024Article
- Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.BMC psychiatry · 2024Article
- Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation.BMC public health · 2024Article
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: No studies have so far synthesised the current evidence concerning a possible relationship between problem gaming and suicidality. We therefore conducted a systematic review of the literature. Our objective was to investigate the relationship between problem gaming and suicidality. The review was funded by the Norwegian Competence Center for Gambling and Gaming Research. Methods: The review was pre-registered in PROSPERO International prospective register of systematic reviews (CRD42021279774). Searches were conducted in Web of Science, PsycINFO, EMBASE, PubMed and Google Scholar, September 2021. Studies that reported data on the relationship between problem gaming and suicidality, published between 2000 and 2021, and written in any European language were included. Studies investigating internet addiction/problematic internet use and not problem gaming, specifically, and studies investigating mental health in general or mental health outcomes other than suicidality, were excluded. Data from the included studies were extracted independently by two coders who also evaluated for risk of bias using the Newcastle-Ottawa Quality Assessment Scale. The results from each included study were presented in a table. Results: A total of 12 cross-sectional studies, with in total 88,732 participants, were included in the review. In total 10 studies investigated the association between problem gaming and suicidal ideation. One of these also investigated the association between problem gaming and suicide attempts. Two studies combined suicidal ideation and suicide attempts into one variable and investigated the association between that variable and problem gaming. In total 11 of the 12 included studies found positive, crude associations between problem gaming and suicidal ideation/attempts. Five studies adjusted for possible confounding variables. Three of these still found significant associations between problem gaming and suicidal ideation, one found a positive but not statistically significant association, and the fifth found an inverse, non-significant association. Discussion: The current findings indicate that there is an association between problem gaming and suicidal ideation, and likely between problem gaming and suicide attempts. The most important limitation of the included studies is the lack of longitudinal designs. Future studies should aim to investigate the causality and mechanisms in the relationships using more stringent designs.
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