Evidence map›Paper›PMID 35329218›Full record

Trial reportInternational journal of environmental research and public health2022

A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment.

Yu-Fang Lin, Megan F Liu, Mu-Hsing Ho, Yen-Kuang Lin, Yu-Ling Hsiao, Ming-Hsu Wang, Chia-Chi Chang, Jed Montayre

Abstract readClinical Trial
In one paragraph

Trial report in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Review
  3. Review
  4. Article
  5. Article
  6. Article
  7. Review
  8. Article
  9. Article
  10. Article
  11. Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People.International journal of environmental research and public health · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Yu-Fang LinSchool of Nursing, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan.ORCID 0000-0003-1453-5244
Megan F LiuSchool of Gerontology Health Management, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan.
Mu-Hsing HoSchool of Nursing, LKS Faculty of Medicine, The University of Hong Kong, Pokfulam, Hong Kong.
Yen-Kuang LinGraduate Institute of Athletics and Coaching Science, College of Athletics, National Taiwan Sport University, Taoyuan 33301, Taiwan.
Yu-Ling HsiaoDepartment of Nursing, College of Medicine, Fu Jen Catholic University, New Taipei City 242062, Taiwan.
Ming-Hsu WangCenter for General Education, Taipei Medical University, Taipei 11031, Taiwan.
Chia-Chi ChangSchool of Gerontology Health Management, College of Nursing, Taipei Medical University, Taipei 11031, Taiwan.
Jed MontayreSchool of Nursing and Midwifery, Western Sydney University, Sydney, NSW 2560, Australia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Early preventive strategies for improving cognitive function are crucial for people with mild cognitive impairment (MCI). Cognitive training exercises may improve cognitive functioning. However, there was limited evidence from training programs that combined cognitive-specific and physical activities, particularly in using interactive video games as interventions. This study aimed to evaluate the feasibility and effects of the interactive-video games on cognitive function, physical function, mood status and quality of life in community-dwelling people with MCI. A quasi-experimental study was undertaken. Participants in the intervention group received 60 min group-based training program once per week for 12 weeks. A generalised estimating equation (GEE) was used to examine the main effect, interactions and changes in outcomes over time. Sixteen participants completed the trial with eight in the intervention group and eight in the comparison group. The tolerable acceptance rate, perfect attendance rate, high satisfaction with the training content, and no injuries or falls demonstrated the feasibility of this program. The scores of cognitive function increased in both groups and the interaction between time and groups were significant over 12 weeks of training (p < 0.05). As the result, we determined that interactive-video games can be a safe, feasible, enjoyable intervention and user-friendly among people with MCI in community settings.

Indexed as

Cognitive DysfunctionVideo GamesCognitionHumansPilot ProjectsQuality of Lifecognitive dysfunctioncomputer-assisted instructionfeasibility studiesindependent livingvideo games

Identifiers

PMID35329218
PMCPMC8954200

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.