Evidence map›Paper›PMID 35328893›Full record

ArticleInternational journal of environmental research and public health2022

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players.

Gábor Kósa, Gergely Feher, Lilla Horvath, Ivan Zadori, Zsolt Nemeskeri, Miklos Kovacs, Éva Fejes, Janos Meszaros, Zoltan Banko, Antal Tibold

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 1 pooled it
10.6field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 1 synthesis or guideline pooled it, 27 citations in OpenAlex.

  1. Health Consequences of Intensive E-Gaming: A Systematic Review.International journal of environmental research and public health · 2023
    Pooled it
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  14. Internet Addiction.Life (Basel, Switzerland) · 2022
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 1 institution in 1 country.

Gábor KósaCentre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.
Gergely FeherDepartment of Primary Health Care, University of Pécs, 7623 Pecs, Hungary.
Lilla HorvathCentre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.
Ivan ZadoriFaculty of Cultural Sciences, Education and Regional Development, University of Pécs, 7633 Pecs, Hungary.
Zsolt NemeskeriFaculty of Cultural Sciences, Education and Regional Development, University of Pécs, 7633 Pecs, Hungary.
Miklos KovacsCentre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.
Éva FejesHospital of Komlo, 7300 Komlo, Hungary.ORCID 0000-0001-9536-5827
Janos MeszarosCentre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.
Zoltan BankoDepartment of Labour Law and Social Security Law, Faculty of Law, University of Pécs, 7622 Pecs, Hungary.
Antal TiboldCentre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.
University of Pecs · HU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Esports are highly prevalent in modern culture, particularly among young people, and are a healthy hobby for the majority of users. However, there is a possible link between video gaming (including esports) and problematic internet use (so-called internet addiction, IA), mostly involving adolescents. Methods: Here we present an online survey focusing on the prevalence and risk factors of internet addiction among adult esports players. Demographics included age, gender, family type, type of work, working years and daily internet use. Medical conditions associated with IA such as smoking, alcohol and drug intake, hypertension, diabetes, ischemic heart disease, musculoskeletal pain and history of depression were also recorded. Results: Overall, 2313 players including 176 females (7.6%) and 2137 males (92.4%) participated in our online survey. Age distribution was the following: 18−25 years 90.3% (2088/2313), 26−35 years 7.95% (184/2313), 36−45 years 0.86% (20/2313), 46−55 years 0.82% (19/2313), 56−62 years 0.04% (1/2313) and 62 years or older 0.04% (1/2313). Internet addiction was detected in 19.9% of players (461/2313) based on the Problematic Internet Use Questionnaire. In a multivariate analysis internet addiction was significantly associated with age between 18 and 25 (OR: 1.675, p = 0.002), being single (OR = 1.505, p = 0.014), internet use > 6 h daily (OR = 4.338, p < 0.001), having < 3 children (OR: 2.037, p = 0.023) and having secondary employment (OR = 1.789, p = 0.037). Regular alcohol intake (OR = 18.357, p < 0.001) and history of depression (OR= 5.361, p = 0.032) were also strongly correlated with IA. Conclusion: This is the first study from Hungary investigating the prevalence and risk factors of internet addiction among adult esports players. One out of five adult gamers suffered from IA. Our study also draws attention to increased risk within this group and risk factors such as younger age, family status and type of employment.

Indexed as

Behavior, AddictiveVideo GamesAdolescentAdultChildFemaleHumansHungaryInternetInternet UseMalePrevalenceRisk FactorsYoung Adultdemographicepidemiologyesportsinternet addictionmedical condition

Identifiers

PMID35328893
PMCPMC8949934
OpenAlexW4221052920

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.