Evidence map›Paper›PMID 35323116›Full record

ArticleJMIR serious games2022

Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study.

Caitlyn R Upton, Jessica A Nastasi, Bethany R Raiff

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03929003 (Breathe Free), which is not on this map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03929003 nacompletednot on this map

Breathe Free: Smartphone Videogame-Based Incentives for Smoking Cessation

TypeinterventionalSponsorRowan UniversityRan2019 to 2020Enrolled48ConditionsSmoking CessationArmsInspired
3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Review
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Caitlyn R Upton *Department of Psychology, College of Science and Mathematics, Rowan University, Glassboro, NJ, United States.ORCID https://orcid.org/0000-0002-7351-4120
Jessica A NastasiDepartment of Psychology, College of Liberal Arts and Science, University of Florida, Gainesville, FL, United States.ORCID https://orcid.org/0000-0002-7119-3394
Bethany R RaiffDepartment of Psychology, College of Science and Mathematics, Rowan University, Glassboro, NJ, United States.ORCID https://orcid.org/0000-0002-1434-6550

Funding

BREATHE FREE: Smartphone Videogame-Based Incentives for Smoking CessationR44DA036252 · NIDA · ENTERTAINMENT SCIENCE PLAYMATICS, JV · PI RAIFF, BETHANY R, RAPOZA, DARION · 2014 to 2016
$1.4M
NIDA NIH HHS R44 DA036252
6 · The paper itself

Abstract

backgroundSmoking is the most prevalent cause of morbidity and mortality in the United States. Although most individuals who smoke express a desire to quit smoking, only a small percentage are successful. Serious games have become popular in health sectors as a potential avenue for delivering a scalable treatment that is both accessible and engaging for the smoking population. Several smoking cessation games have already been developed, but these games feature a broad range of gameplay elements and are not necessarily based on existing video game preferences in the general or smoking population.

objectiveTo better inform treatment development, this study aims to evaluate video game genre preferences among treatment-seeking individuals who smoke (N=473).

methodsParticipants responded to a screening survey to enroll in a larger, serious game intervention for smoking cessation. During this screening survey, participants were asked to disclose their favorite video games, which resulted in 277 unique game titles. These titles were coded for genre categories based on publisher listings and game features. The genres were then analyzed for the frequency of reporting overall and across age groups.

resultsAction, Role-Playing, and Action-Adventure were the most reported genres among adults aged ≤34 years; Action, Action-Adventure, and Logic were the most reported genres among adults aged 35-44 years; and Logic and Action were the most reported genres among adults aged ≥45 years.

conclusionsThese data indicate that treatment-seeking individuals who smoke have different game preferences across age groups, and the data provide novel information to inform the development of future serious games targeting the smoking population that are tailored to the preferences of their age group.

trial registrationClinicalTrials.gov NCT03929003; https://clinicaltrials.gov/ct2/show/NCT03929003.

Indexed as

genresmobile phonepopular gamessmartphonesmoking cessationvideo games

Identifiers

PMID35323116
PMCPMC8990339

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.