Evidence map›Paper›PMID 35319477›Full record

ArticleJMIR serious games2022

Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.

Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, Maura Casadio

Abstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed.

  1. Trial
  2. Article
  3. Improving bystander CPR and AED training among college students: strategies and barriers.Journal of interventional cardiac electrophysiology : an international journal of arrhythmias and pacing · 2026
    Article
  4. Article
  5. Article
  6. Article
  7. Review
  8. Article
  9. Article
  10. Article
  11. Article
  12. Review
  13. Article
  14. Article
  15. Article
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  17. Review
  18. Article
  19. Augmented Reality Demonstration Survey Results From a Veteran Affairs Medical Center.Federal practitioner : for the health care professionals of the VA, DoD, and PHS · 2023
    Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Serena RicciDepartment of Informatics, Bioengineering, Robotics, and Systems Engineering, University of Genova, Genova, Italy.ORCID https://orcid.org/0000-0003-0473-3167
Andrea CalandrinoSimulation and Advanced Education Center, University of Genova, Genova, Italy.ORCID https://orcid.org/0000-0002-2710-1798
Giacomo BorgonovoSimulation and Advanced Education Center, University of Genova, Genova, Italy.ORCID https://orcid.org/0000-0002-5728-9242
Marco ChiricoSimulation and Advanced Education Center, University of Genova, Genova, Italy.ORCID https://orcid.org/0000-0002-8544-6743
Maura CasadioDepartment of Informatics, Bioengineering, Robotics, and Systems Engineering, University of Genova, Genova, Italy.ORCID https://orcid.org/0000-0003-2338-8995

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care providers, medical students, and nonprofessionals. In particular, we analyzed (1) serious games, nonimmersive games, both single-player and multiplayer; (2) VR tools ranging from semi-immersive to immersive virtual and mixed reality; and (3) AR applications. All the toolkits have been investigated in terms of application goals (training, assessment, or both), simulated procedures, and skills. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals that tools and studies related to the multiplayer experience, haptic feedback, and evaluation of user's manual skills in the foregoing health care-related environments are still limited and require further investigation. Also, there is an additional need to conduct studies aimed at assessing whether AR/VR-based systems are superior or, at the minimum, comparable to traditional training methods.

Indexed as

augmented realitybasic and advanced life supportcardiopulmonary resuscitationemergencyfirst aidhealthcare simulationmedical simulationsimulation trainingtrainingvirtual reality

Identifiers

PMID35319477
PMCPMC8987970

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.