ArticleJMIR serious games2022
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.
Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
24 citing papers in PubMed.
- Effect of repeated exposure to an identical multi-user virtual reality anaphylaxis scenario on paramedic trainee performance: a randomized controlled trial.Scientific reports · 2026Trial
- Collocated mixed reality for basic life support training in medical students: a randomised pilot feasibility trial.Resuscitation plus · 2026Article
- Improving bystander CPR and AED training among college students: strategies and barriers.Journal of interventional cardiac electrophysiology : an international journal of arrhythmias and pacing · 2026Article
- Knowledge, attitudes, and practices toward basic first aid skills among university students in China: a cross-sectional study.BMC public health · 2026Article
- Effectiveness of fully immersive virtual reality-based simulation training on objective knowledge acquisition in acute coronary syndrome/ST-elevation myocardial infarction emergency management: a pre-post-intervention study.European heart journal. Digital health · 2026Article
- Immersive Reality-Based Training Simulator for Dental Extraction: Protocol for a Randomized Pilot Trial.JMIR research protocols · 2025Article
- The role of remote and virtual surgical training in expanding cardiothoracic surgical capacity in low-resource regions.BMC surgery · 2025Review
- Usability of Mixed Reality for Naloxone Training: Iterative Development and Field Testing of ReviveXR.Healthcare (Basel, Switzerland) · 2025Article
- Comparison of the ArtekMed mixed reality teleconsultation system with a standard video call system in critical care: user acceptance and feasibility analysis.Intensive care medicine experimental · 2025Article
- Effectiveness of Virtual and Augmented Reality for Emergency Healthcare Training: A Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2025Article
- Editorial: VR, AR, MR in healthcare: the role of immersive technologies in medical training.Frontiers in digital health · 2025Article
- The impact of surgical simulation and training technologies on general surgery education.BMC medical education · 2024Review
- A Serious Game for Enhancing Rescue Reasoning Skills in Tactical Combat Casualty Care: Development and Deployment Study.JMIR formative research · 2024Article
- Enhancing Mixed Reality Simulation Training Technology With Real-Time Performance Visualization: Mixed Methods Study With Medical First Responders.JMIR XR and spatial computing · 2024Article
- Augmented Reality for extremity hemorrhage training: a usability study.Frontiers in digital health · 2024Article
- Virtual Reality for Basic Life Support Training in High School Students: Thematic Analysis of Focus Group Interviews.JMIR XR and spatial computing · 2024Article
- Virtual and augmented reality in intensive care medicine: a systematic review.Annals of intensive care · 2023Review
- Development of a Pilot Introductory Advanced Cardiovascular Resuscitation Course for Senior Medical Students in Switzerland: Student-Driven Implementation Study.Interactive journal of medical research · 2023Article
- Augmented Reality Demonstration Survey Results From a Veteran Affairs Medical Center.Federal practitioner : for the health care professionals of the VA, DoD, and PHS · 2023Article
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care providers, medical students, and nonprofessionals. In particular, we analyzed (1) serious games, nonimmersive games, both single-player and multiplayer; (2) VR tools ranging from semi-immersive to immersive virtual and mixed reality; and (3) AR applications. All the toolkits have been investigated in terms of application goals (training, assessment, or both), simulated procedures, and skills. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals that tools and studies related to the multiplayer experience, haptic feedback, and evaluation of user's manual skills in the foregoing health care-related environments are still limited and require further investigation. Also, there is an additional need to conduct studies aimed at assessing whether AR/VR-based systems are superior or, at the minimum, comparable to traditional training methods.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.