ArticleJournal of vision2022
Stereoscopic depth constancy for physical objects and their virtual counterparts.
Article in Journal of vision, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
3 citing papers in PubMed, 10 citations in OpenAlex.
- Obstacle avoidance of physical, stereoscopic, and pictorial objects.Virtual reality · 2025Article
- Does environmental attention differ during walking, jogging, and cycling in greenways? Evidence from eye movement responses to videos.Frontiers in psychology · 2025Article
- Applications and implications for extended reality to improve binocular vision and stereopsis.Journal of vision · 2023Article
Corrections and comments
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Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy often report systematic distortions in depth judgments over distance, particularly for virtual stimuli. Our aim was to understand how depth estimation is impacted by viewing distance and display-based cue conflicts by replicating physical objects in virtual counterparts. To this end, we measured perceived depth using virtual textured half-cylinders and identical three-dimensional (3D) printed versions at two viewing distances under monocular and binocular conditions. Virtual stimuli were viewed using a mirror stereoscope and an Oculus Rift head-mounted display (HMD), while physical stimuli were viewed in a controlled test environment. Depth judgments were similar in both virtual apparatuses, which suggests that variations in the viewing geometry and optics of the HMD have little impact on perceived depth. When viewing physical stimuli binocularly, judgments were accurate and exhibited stereoscopic depth constancy. However, in all cases, depth was underestimated for virtual stimuli and failed to achieve depth constancy. It is clear that depth constancy is only complete for cue-rich physical stimuli and that the failure of constancy in virtual stimuli is due to the presence of the vergence-accommodation conflict. Further, our post hoc analysis revealed that prior experience with virtual and physical environments had a strong effect on depth judgments. That is, performance in virtual environments was enhanced by limited exposure to a related task using physical objects.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.