Evidence map›Paper›PMID 35302503›Full record

ArticleJMIR serious games2022

The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review.

Ryuichi Sawa, Masakazu Saitoh, Tomoyuki Morisawa, Tetsuya Takahashi, Yuh Morimoto, Nobuyuki Kagiyama, Takatoshi Kasai, Birthe Dinesen, Hiroyuki Daida

Open access · goldAbstract readScoping Review
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
0.8field-weighted citation impact, top 28% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 5 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 2 countries.

Ryuichi SawaDepartment of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0002-4624-767X
Masakazu SaitohDepartment of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0001-8666-6353
Tomoyuki MorisawaDepartment of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0001-6344-7078
Tetsuya TakahashiDepartment of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0001-6068-7623
Yuh MorimotoFaculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0003-0095-4624
Nobuyuki KagiyamaDepartment of Digital Health and Telemedicine Research and Development, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0002-2305-0049
Takatoshi KasaiDepartment of Digital Health and Telemedicine Research and Development, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0001-5747-7668
Birthe DinesenLaboratory for Welfare Technologies - Telehealth & Telerehabilitation, Sport Sciences - Performance and Technology, Department of Health Science and Technology, Aalborg University, Aalborg, Denmark.ORCID https://orcid.org/0000-0001-5893-9676
Hiroyuki DaidaDepartment of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan.ORCID https://orcid.org/0000-0002-3867-0961
Juntendo University · JPAalborg University · DK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundCommercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AVGs are designed to increase motivation for continuous play, which could be applicable to the long-term cardiac rehabilitation process.

objectiveThe objective of this scoping review was to assess the effectiveness of AVG-induced physical exercise, safety management, and patient adherence by applying commercially available AVGs to cardiac rehabilitation.

methodsFour databases (CINAHL, MEDLINE, PubMed, and SPORTDiscus) were searched for all years up to August 12, 2020. Articles were retained if they were written in English, included patients with CVD who were aged 18 years or older, and used AVGs as part of a physical exercise program. The included studies were then evaluated from the viewpoints of effectiveness as physical exercise, safety, and adherence management.

resultsAmong 120 nonduplicate articles reviewed, 5 (4.2%) were eligible for inclusion, of which 3 (2.5%) were reported by the same research group. The AVG consoles used were Xbox Kinect and Nintendo Wii, and sports-related programs were adopted for the intervention. No adverse cardiac events occurred in the identified studies, and dropout rates tended to be low.

conclusionsAVGs appear to be safe and feasible for promoting an active lifestyle in patients with CVD. However, the effectiveness of AVGs alone as a therapeutic exercise to improve physical function may be limited.

Indexed as

active video gameadherenceAVGcardiac rehabilitationcardiovascular diseaseCVDexercisephysical exerciserehabilitationsafetyserious games

Identifiers

PMID35302503
PMCPMC8976248
OpenAlexW4220661823

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.