Evidence map›Paper›PMID 35290722›Full record

ArticleBrain and behavior2022

Gaming behavior and brain activation using functional near-infrared spectroscopy, Iowa gambling task, and machine learning techniques.

Denis Kornev, Stanley Nwoji, Roozbeh Sadeghian, Saeed Esmaili Sardari, Hadis Dashtestani, Qinghua He, Amir Gandjbakhche, Siamak Aram

Open access · goldAbstract read
In one paragraph

Article in Brain and behavior, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
1.4field-weighted citation impact, top 20% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 11 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 3 institutions in 2 countries.

Denis KornevInformation System Engineering and Management Program, Harrisburg University of Science and Technology, Harrisburg, Pennsylvania, USA.
Stanley NwojiInformation System Engineering and Management Program, Harrisburg University of Science and Technology, Harrisburg, Pennsylvania, USA.
Roozbeh SadeghianData Analytics Program, Harrisburg University of Science and Technology, Harrisburg, Pennsylvania, USA.ORCID 0000-0001-6418-9859
Saeed Esmaili SardariComputer and Information Systems Program, Harrisburg University of Science and Technology, Harrisburg, Pennsylvania, USA.
Hadis DashtestaniEunice Kennedy Shriver National Institute of Child Health and Human Development, National Institutes of Health, Bethesda, Maryland, USA.ORCID 0000-0003-1559-5249
Qinghua HeDepartment of Psychology, Southwest University, Chongqing, China.
Amir GandjbakhcheEunice Kennedy Shriver National Institute of Child Health and Human Development, National Institutes of Health, Bethesda, Maryland, USA.ORCID 0000-0003-2652-0162
Siamak AramInformation System Engineering and Management Program, Harrisburg University of Science and Technology, Harrisburg, Pennsylvania, USA.ORCID 0000-0002-8320-5591
Harrisburg University of Science and Technology · USNational Institutes of Health · USSouthwest University · CN

Funding

Quantitative Biophotonics for Tissue Characterization and FunctionZIAHD000261 · NICHD · EUNICE KENNEDY SHRIVER NATIONAL INSTITUTE OF CHILD HEALTH & HUMAN DEVELOPMENT · PI GANDJBAKHCHE, AMIR H · 2009 to 2025
$13.6M
Functional and Structural Optical Brain ImagingZIAHD008882 · NICHD · EUNICE KENNEDY SHRIVER NATIONAL INSTITUTE OF CHILD HEALTH & HUMAN DEVELOPMENT · PI GANDJBAKHCHE, AMIR H · 2009 to 2025
$11.4M
6 · The paper itself

Abstract

introductionThe current study investigates the utilization and performance of machine learning (ML) algorithms in the cognitive task of finding the correlation between numerical parameters of the human brain activation during gaming. We hypothesize that our integrated feature extraction platform is able to distinguish between different psychosomatic conditions in the gaming process as measured by the functional near-infrared brain imaging technique.

methodsFor demonstration, the decision-making process was constructed in the experiment environment that combined gaming simulator, such as the Iowa Gaming Task (IGT), with functional near-infrared spectroscopy (fNIRS) as the neuroimaging technique. Features of fNIRS levels were extracted, averaged, and synchronized by time with the IGT dataset to predict the task score inside ML algorithms, such as multiple regression, classification and regression trees, support vector machine, artificial neural network, and random forest. For findings validation, the experiment data were resampled by training and testing sets. Further, a training dataset was used to train the ML algorithms, and prediction accuracy was estimated by repeated cross-validation methods and compared by R squared and root mean square error (RMSE). The model with the best accuracy was used with the testing dataset and finalized the experiment.

resultsDuring the experiment, the highest correlation was identified in the fourth block between the oxy-hemoglobin signal and IGT score in average value (0.24) and signal feature (0.57). Such relationship is due to block 4 characterization as "conceptual" period when participants task experience reaches the maximum, and rewards raise accordingly. Simultaneously, ML algorithms, constructed based on training data set, demonstrate acceptable performance, and RMSE as the primary performance metric dynamically increases from block 1 to block 5, from the state of uncertainty and unknown to the certainty and risky. In contrast, R squared decreases during the same transition. In most IGT blocks, the best fitted model was determined as support vector machine with radial bases function kernel, and predictions were made with the highest accuracy (lowest RMSE) than in training models.

conclusionObtained findings showed the applicability and capability of ML models as a powerful technique to evaluate the cognitive neuroimaging task result. Moreover, in terms of features it was identified that the hemodynamic response reacts to the acceleration decision-making process and raises more significance than it was observed before.

Indexed as

GamblingVideo GamesBrainHumansMachine LearningSpectroscopy, Near-InfraredSupport Vector Machinecognitive neuroimagingfunctional near-infrared spectroscopyIowa gambling taskmachine learning

Identifiers

PMID35290722
PMCPMC9015002
OpenAlexW4220986395

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.