ReviewSports medicine (Auckland, N.Z.)2022
A Narrative Review of the Current State of Extended Reality Technology and How it can be Utilised in Sport.
Review in Sports medicine (Auckland, N.Z.), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 31 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
31 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Extended reality in skull base surgery: a systematic literature review.Frontiers in surgery · 2025Pooled it
- Virtual reality and sports performance: a systematic review of randomized controlled trials exploring balance.Frontiers in sports and active living · 2025Pooled it
- The Extent of Evidence Supporting the Effectiveness of Extended Reality Telerehabilitation on Different Qualitative and Quantitative Outcomes in Stroke Survivors: A Systematic Review.International journal of environmental research and public health · 2023Pooled it
- Off the shelf: Investigating transfer of learning using commercially available virtual reality equipment.PloS one · 2023Trial
- Effects of mixed reality-based instruction on visual attention and stroke performance in novice badminton players.Journal of exercise science and fitness · 2026Article
- Multi-sensory information and simulator immersion: impact on decision-making performance, presence, and cognitive load.Psychological research · 2026Article
- Influence of simulator physical fidelity and immersion on decision-making skill, presence, and cognitive load.Psychological research · 2026Article
- Construct Validity and Reliability of a Virtual Reality Cricket Batting Simulator.European journal of sport science · 2026Article
- Special Issue "Biomechanical Analysis in Physical Activity and Sports-2nd Edition".Journal of functional morphology and kinesiology · 2026Article
- Flowing toward toughness: serial mediation of flow and mental toughness in gamified XR soccer instruction.Frontiers in psychology · 2026Article
- Applications of extended reality in pilot flight simulator training: a systematic review with meta-analysis.Visual computing for industry, biomedicine, and art · 2025Review
- Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial.JMIR research protocols · 2025Article
- Perceptual Training in Ice Hockey: Bridging the Eyes-Puck Gap Using Virtual Reality.Sports medicine - open · 2025Article
- 360-degree projection simulation versus traditional simulation in undergraduate paramedicine education: a pilot randomised controlled trial.British paramedic journal · 2025Article
- Community-Dwelling Filipino Older Adults' Experiences with Virtual Coach for Health-Enhancing Physical Activity (HEPA): A Phenomenology.Nursing reports (Pavia, Italy) · 2025Article
- Assessing the feasibility of the Virtual Reality Education and Acceptance Protocol among baseball and softball players.PloS one · 2025Article
- Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective.Frontiers in psychology · 2025Review
- Innovating physical education with artificial intelligence: a potential approach.Frontiers in psychology · 2025Article
- A qualitative examination of football players' acceptability and perceptions on the use of virtual reality in football training.PloS one · 2025Article
- The Use of Extended Reality Technologies in Sport Perceptual-Cognitive Skill Research: A Systematic Scoping Review.Sports medicine - open · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Extended reality is an umbrella term used to describe three computer-generated technologies including virtual reality, augmented reality and mixed reality. Extended reality is an emerging technology that has been utilised in many high-performance domains including psychology, medicine and the military, with the aim of enhancing perceptual-cognitive skills and motor skills. However, the use of extended reality in sport, particularly at the elite level, has only recently started to receive attention. While the growth of extended reality technology continues to accelerate at a rapid rate, empirical evidence aimed at understanding how these devices can best be applied in high-performance sport has not followed suit. Therefore, the purpose of this review is to provide clarity for high-performance sport organisations, researchers, sport scientists, coaches and athletes about the current state of extended reality technology and how it has been utilised in sport. In doing so, we first define and give examples of the types of extended reality technology including virtual reality, augmented reality and mixed reality that are available at the present time. Second, we detail how skill acquisition principles underpinned by the theoretical framework of ecological dynamics can be used to help inform the design and assessment of extended reality training tools. Third, we describe how extended reality has been utilised in sport, including how extended reality tools have been assessed for their level of representativeness, and the effectiveness of extended reality training interventions for improving perceptual-cognitive skills and motor skills. Finally, we discuss the future utilisation of extended reality in sport, including the key learnings that can be drawn from other domains, future research directions, practical applications and areas for consideration related to the use of extended reality for training skills in sport.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.