Evidence map›Paper›PMID 35281782›Full record

ArticleJournal of rehabilitation and assistive technologies engineering

Implementation of a Virtual Reality recreation program in long-term care.

Leigh Hayden, Ferzana Chaze, Ashwin Kamath, Andrea Azevedo, Destanee Bucko, Alexandra Jackson, Christianne Reyna, Yara Kashlan, Mireille Dube, Jacqueline De Paula and 3 more

Abstract read
In one paragraph

Article in Journal of rehabilitation and assistive technologies engineering. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Article
  5. Article
  6. Exploring VR in municipal mental health services: A pilot study.Journal of rehabilitation and assistive technologies engineering
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Leigh HaydenSheridan College, Oakville, ON, Canada.ORCID https://orcid.org/0000-0002-3345-7686
Ferzana ChazeSheridan College, Oakville, ON, Canada.ORCID https://orcid.org/0000-0002-5335-9346
Ashwin KamathSheridan College, Oakville, ON, Canada.
Andrea AzevedoSheridan College, Oakville, ON, Canada.
Destanee BuckoSheridan College, Oakville, ON, Canada.
Alexandra JacksonSheridan College, Oakville, ON, Canada.
Christianne ReynaSheridan College, Oakville, ON, Canada.
Yara KashlanSheridan College, Oakville, ON, Canada.
Mireille DubeSheridan College, Oakville, ON, Canada.
Jacqueline De PaulaSheridan College, Oakville, ON, Canada.
Kathryn Warren-NortonSheridan College, Oakville, ON, Canada.
Kate DupuisSheridan College, Oakville, ON, Canada.
Lia TsotsosSheridan College, Oakville, ON, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: This manuscript describes the implementation of a Virtual Reality (VR) recreation program at long-term care sites across Ontario, Canada, using the RE-AIM Framework to guide the implementation and its evaluation. Methods: We developed a VR recreation program to enhance the lives of long-term care residents, through 3 sequential phases. In Phase 1, we learned about resident and staff needs through focus groups, staff surveys and observations. In Phase 2, we developed 10 VR experiences, based on the data from Phase 1. In Phase 3, we implemented the VR experiences and supporting manual and measured their implementation, using the RE-AIM Framework. Results: We found the VR program to be highly (but not consistently) implementable across all sites. Factors that supported implementation were the following: resident interest in the content and technology, relative ease of use for staff to implement and formally integrating VR into the recreation calendar. Factors that impeded implementation were the following: the size of the headset, inability for the headset to cast given the sites' Information Technology infrastructure and some content that was not engaging. Conclusions: VR programs are highly implementable and this implementation is enhanced by integration of the program into existing recreational systems, ease of use and resident engagement.

Indexed as

Age in placeAge-related rehabilitationElderlyEvaluationVirtual reality

Identifiers

PMID35281782
PMCPMC8905195

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.