ArticleFrontiers in neuroinformatics2022
Novel Hybrid Brain-Computer Interface for Virtual Reality Applications Using Steady-State Visual-Evoked Potential-Based Brain-Computer Interface and Electrooculogram-Based Eye Tracking for Increased Information Transfer Rate.
Article in Frontiers in neuroinformatics, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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9 citing papers in PubMed, 21 citations in OpenAlex.
- A Deep Learning Framework for EEG-Based Decoding of Visually Imagined Arrows with Different Colors and Directions.Biosensors · 2026Article
- Rewiring Attention: Virtual Reality and Brain-Computer Interfaces in the Rehabilitation of Unilateral Spatial Neglect.Journal of clinical medicine · 2026Review
- Bridging cognition and control through passive eye movement integration in motor imagery brain-computer interfaces.Frontiers in human neuroscience · 2026Review
- Fear Detection Using Electroencephalogram and Artificial Intelligence: A Systematic Review.Brain sciences · 2025Review
- Steady-State Visual Evoked Potential-Based Brain-Computer Interface System for Enhanced Human Activity Monitoring and Assessment.Sensors (Basel, Switzerland) · 2024Article
- The role of eye movement signals in non-invasive brain-computer interface typing system.Medical & biological engineering & computing · 2024Review
- VEPdgets: Towards Richer Interaction Elements Based on Visually Evoked Potentials.Sensors (Basel, Switzerland) · 2023Article
- A Novel OpenBCI Framework for EEG-Based Neurophysiological Experiments.Sensors (Basel, Switzerland) · 2023Article
- Deep Learning Framework for Controlling Work Sequence in Collaborative Human-Robot Assembly Processes.Sensors (Basel, Switzerland) · 2023Article
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Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Brain-computer interfaces (BCIs) based on electroencephalogram (EEG) have recently attracted increasing attention in virtual reality (VR) applications as a promising tool for controlling virtual objects or generating commands in a "hands-free" manner. Video-oculography (VOG) has been frequently used as a tool to improve BCI performance by identifying the gaze location on the screen, however, current VOG devices are generally too expensive to be embedded in practical low-cost VR head-mounted display (HMD) systems. In this study, we proposed a novel calibration-free hybrid BCI system combining steady-state visual-evoked potential (SSVEP)-based BCI and electrooculogram (EOG)-based eye tracking to increase the information transfer rate (ITR) of a nine-target SSVEP-based BCI in VR environment. Experiments were repeated on three different frequency configurations of pattern-reversal checkerboard stimuli arranged in a 3 × 3 matrix. When a user was staring at one of the nine visual stimuli, the column containing the target stimulus was first identified based on the user's horizontal eye movement direction (left, middle, or right) classified using horizontal EOG recorded from a pair of electrodes that can be readily incorporated with any existing VR-HMD systems. Note that the EOG can be recorded using the same amplifier for recording SSVEP, unlike the VOG system. Then, the target visual stimulus was identified among the three visual stimuli vertically arranged in the selected column using the extension of multivariate synchronization index (EMSI) algorithm, one of the widely used SSVEP detection algorithms. In our experiments with 20 participants wearing a commercial VR-HMD system, it was shown that both the accuracy and ITR of the proposed hybrid BCI were significantly increased compared to those of the traditional SSVEP-based BCI in VR environment.
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