Evidence map›Paper›PMID 35280295›Full record

ArticleFrontiers in neurology2022

Use of Stakeholder Feedback to Develop an App for Vestibular Rehabilitation-Input From Clinicians and Healthy Older Adults.

Linda J DSilva, Karen M Skop, Nathan T Pickle, Katherine Marschner, Timothy P Zehnbauer, Michael Rossi, Paulien E Roos

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Frontiers in neurology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05436067 (Evaluation of an App for Individualized Vestibular Rehabilitation for Elderly With Self-Management and Gaming Elements), which is not on this map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
0.6field-weighted citation impact, top 35% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05436067 nacompletednot on this map

Evaluation of an App for Individualized Vestibular Rehabilitation for Elderly With Self-Management and Gaming Elements

TypeinterventionalSponsorCFD Research CorporationRan2022 to 2023Enrolled40ConditionsVestibular Disorder, Balance, Distorted, Vestibular DiseasesArmsVestibular rehabilitation app, Traditional Physical Therapy
3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 8 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Linda J DSilvaDepartment of Physical Therapy, Rehabilitation Science, and Athletic Training, University of Kansas Medical Center, Kansas City, KS, United States.
Karen M SkopPhysical Medicine and Rehabilitation Services, Department of Physical Therapy, James A. Haley Veterans' Hospital, Morsani College of Medicine, University of South Florida, School of Physical Therapy, Tampa, FL, United States.
Nathan T PickleBiomedical and Data Sciences Division, CFD Research Corporation, Huntsville, AL, United States.
Katherine MarschnerBiomedical and Data Sciences Division, CFD Research Corporation, Huntsville, AL, United States.
Timothy P ZehnbauerBiomedical and Data Sciences Division, CFD Research Corporation, Huntsville, AL, United States.
Michael RossiBiomedical and Data Sciences Division, CFD Research Corporation, Huntsville, AL, United States.
Paulien E RoosBiomedical and Data Sciences Division, CFD Research Corporation, Huntsville, AL, United States.
CFD Research Corporation (United States) · USJames A. Haley Veterans' Hospital · USUniversity of Kansas Medical Center · US

Funding

Individualized Vestibular Rehabilitation for Elderly with Self-Management and Gaming ElementsR44DC017408 · NIDCD · CFD RESEARCH CORPORATION · PI ROOS, PAULIEN ESTHER · 2020 to 2021
$1.5M
NIDCD NIH HHS R44 DC017408
6 · The paper itself

Abstract

Close to half people over 60 years of age experience vestibular dysfunction. Although vestibular rehabilitation has been proven effective in reducing dizziness and falls in older adults, adherence to exercise programs is a major issue and reported to be below 50%. Therefore, this research aimed to develop an app with gaming elements to improve adherence to exercises that are part of vestibular rehabilitation, and to provide feedback to increase the accuracy during exercise performance. A clinician-informed design was used where five physical therapists were asked identical questions about the exercises they would like to see in the app, including their duration and frequency. Games were developed to train the vestibulo-ocular (VOR) reflex using VOR and gaze shifting exercises; and to train the vestibulo-spinal system using weight shifting and balance exercises. The games were designed to progress from simple to more complex visuals. The games were controlled by an Inertial Measurement Unit placed on the head or anterior waist. The app was tested on ten healthy females (69.1 ± 5.1 years) with no prior history of vestibular dysfunction or complaints of dizziness. Participants completed gaze stabilization and balance exercises using the app and provided feedback on the user interface, ease of use, usefulness and enjoyment using standardized questionnaires and changes they would like to see in the form of open-ended questions. In general, participants reported that they found the app easy to use, the user interface was friendly, and they enjoyed playing the games due to the graphics and colors. They reported that the feedback provided during the exercise session helped them recognize their mistakes and motivated them to do better. However, some elements of the app were frustrating due to incomplete instructions and inability to distinguish game objects due to insufficient contrast. Feedback received will be implemented in a revised version which will be trialed in older adults with dizziness due to vestibular hypofunction. We have demonstrated that the "Vestibular App

Indexed as

balancedizzinessphysical therapyrehabilitation applicationrehabilitation gamesvestibular ocular reflexvestibular rehabilitation

Identifiers

PMID35280295
PMCPMC8907890
OpenAlexW4213440927

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.