Evidence map›Paper›PMID 35270648›Full record

SynthesisInternational journal of environmental research and public health2022

The Use of Virtual and Computational Technologies in the Psychomotor and Cognitive Development of Children with Down Syndrome: A Systematic Literature Review.

Elvio Boato, Geiziane Melo, Mário Filho, Eduardo Moresi, Carla Lourenço, Rosana Tristão

Registry-linked trialAbstract readSystematic Review
In one paragraph

Synthesis in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05392322 (Effects of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome), which is not on this map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05392322 naunknown statusnot on this map

Effects of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome

TypeinterventionalSponsorRiphah International UniversityRan2021 to 2022Enrolled18ConditionsDown's Syndrome, Fine Motor SkillsArmsSelf-help skills, Virtual video reality gaming
3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Review
  2. Article
  3. Review
  4. Article
  5. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Elvio BoatoDepartment of Physical Education, Catholic University of Brasília, Brasilia 71966-700, Brazil.
Geiziane MeloDepartment of Physical Education, Catholic University of Brasília, Brasilia 71966-700, Brazil.ORCID 0000-0002-7800-2212
Mário FilhoCenter for Science and Technology-CogniAction Lab, Catholic University of Brasilia, Brasilia 71966-700, Brazil.ORCID 0000-0003-3563-0590
Eduardo MoresiCenter for Science and Technology-CogniAction Lab, Catholic University of Brasilia, Brasilia 71966-700, Brazil.
Carla LourençoDepartment of Sport of Science, Universidade da Beira Interior, 3510-774 Covilhan, Portugal.
Rosana TristãoFaculty of Medicine, University Hospital of University of Brasilia, Brasilia 70297-400, Brazil.ORCID 0000-0002-1751-8506

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Individuals with Down syndrome (DS) have numerous comorbidities due to trisomy 21. However, virtual reality-based therapy (VRT) has been used nowadays as a learning and visual motor tool in order to facilitate the development and learning process of this group. The aim of this article was to carry out an integrative review of the literature on the use of virtual and computational technologies in the stimulation of children with DS. A search was carried out according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) through single key words or their combinations using AND or OR operators: "Down syndrome" AND ("development" OR "cognition" OR "visomotor" OR "digital game" OR "virtual reality"). Eventually, 18 articles were included in our review. The games used in the research were able to stimulate, through the visual field, global motor skills, balance, body scheme and spatial organization, in addition to the learning of mathematical concepts, in order to directly influence the autonomous life activities, language skills, social skills and educational aspects of people with DS. Electronic games contribute to the teaching-learning relationship and stimulate neuropsychomotor and cognitive functions and development in children with DS.

Indexed as

Down SyndromeVirtual RealityChildCognitionHumansLearningMotor Skillsassistive technologiescomputational technologiesDown syndromevirtual technologies

Identifiers

PMID35270648
PMCPMC8910279

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.