SynthesisInternational journal of environmental research and public health2022
The Comparative Efficacy of Treatments for Children and Young Adults with Internet Addiction/Internet Gaming Disorder: An Updated Meta-Analysis.
Synthesis in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 30 papers, 6 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
30 citing papers in PubMed, 6 syntheses or guidelines pooled it, 60 citations in OpenAlex.
- Interventions for Digital Addiction: Umbrella Review of Meta-Analyses.Journal of medical Internet research · 2025Pooled it
- Comparative efficacy of psychological interventions for internet gaming disorder: a meta-analysis of randomized controlled trials.Frontiers in psychiatry · 2025Pooled it
- The intervention effect of physical and mental exercise on young adults internet addiction disorder: a systematic review and Bayesian model analysis.Frontiers in public health · 2025Pooled it
- Family-based therapy for internet addiction among adolescents and young adults: A meta-analysis.Journal of behavioral addictions · 2024Pooled it
- Treatment Approaches for Problematic Pornography Use: A Systematic Review.Archives of sexual behavior · 2024Pooled it
- Effective interventions for gaming disorder: A systematic review of randomized control trials.Frontiers in psychiatry · 2023Pooled it
- Overview of systematic reviews and meta-analyses on problematic video game use and gaming disorder in adolescents and young adults.EClinicalMedicine · 2026Review
- Internet Gaming Addiction in Children and Adolescents: A Narrative Review in the Context of Screen Time.Cureus · 2026Review
- Off-Label Medications and Non-Invasive Brain Stimulation (NIBS) in the Treatment of Internet Gaming Disorder: A Systematic Review and Meta-Analysis.Addictive behaviors reports · 2026Review
- Association between problematic smartphone use and gaming and disruptive behavioral disorder symptoms among Korean adolescents: a nationwide representative study.Frontiers in psychiatry · 2026Article
- Forms of interventions for problematic usage of the internet: A scoping review.Journal of behavioral addictions · 2025Article
- Risk level prediction for problematic internet use: A digital health perspective.Internet interventions · 2025Article
- Mediating role of depression and gender in the relationship between daily video games exposure and internet gaming disorder (IGD) among college students.BMC psychology · 2025Article
- Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review.Journal of the Korean Academy of Child and Adolescent Psychiatry · 2025Article
- The Longitudinal Effect of Psychological Distress on Internet Addiction Symptoms Among Chinese College Students: Cross-Lagged Panel Network Analysis.Journal of medical Internet research · 2025Article
- Problematic Social Media Use or Social Media Addiction in Pediatric Populations.Pediatric clinics of North America · 2025Review
- Internet use May be associated with the severity of headache in migraine patients: results from a Hungarian tertiary headache center.BMC public health · 2025Article
- Videoconference-Delivered Cognitive Behavioral Therapy for Parents of Adolescents With Internet Addiction: Pilot Randomized Controlled Trial.JMIR pediatrics and parenting · 2024Article
- The effect of social anxiety on teenagers' internet addiction: the mediating role of loneliness and coping styles.BMC psychiatry · 2024Article
- Young and adult patients with gaming disorder: Psychiatric co-morbidities and progression of problematic gaming.Frontiers in psychiatry · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 4 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Internet gaming disorder (IGD) is a formal mental disorder leading to bad outcomes for children and adolescents. This study comprehensively compared the estimated effect of various pharmacotherapy and psychosocial interventions for IGD from randomized controlled trials (RCT) through updated meta-analysis, using meta-regression. A search of PubMed/MEDLINE, Cochrane Library, and Airiti Library between 2000 and 2017 was conducted for various IA/IGD intervention modalities. A total of 124 studies from 29 selected papers involving 5601 children and young adults with IA/IGD were found. Meta-analyzing the pooled standardized mean difference (SMD) revealed a preliminary random effect of 1.399 with a 95% confidence interval of 1.272-1.527, suggesting highly effective treatment of IA/IGD. After adjusting for the confounding risks of age, publication year, type of subjects, and type of study, this study revealed that combining pharmacotherapy with cognitive behavioral therapy (CBT) or multi-level counseling (MLC) was the most effective treatment option. Using a scale of time spent online or a severity of IA symptoms scale was a more effective measurement, with
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.