ArticleComputational intelligence and neuroscience2022
Application of Unsupervised Migration Method Based on Deep Learning Model in Basketball Training.
Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Retracted: Application of Unsupervised Migration Method Based on Deep Learning Model in Basketball Training.Computational intelligence and neuroscience · 2023Article
Corrections and comments
- Retraction · 2023-07-26Concerns/Issues about Data · Concerns/Issues about Referencing/Attributions · Concerns/Issues about Results and/or Conclusions · Concerns/Issues about Peer Review · Investigation by Journal/Publisher · Unreliable Results and/or Conclusions ·
- Retracted
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Nowadays, China's sports industry has attained effective development, but the athlete's efficiency in the training process is too complex to have a scientific guarantee. Machine learning technology's help in guiding the sports training process has become a hot spot. In this work, we investigate the use of deep learning in real-time analysis of basketball sports data, utilizing research approaches such as scientific reporting, audio/video analysis, experimental research, and mathematical statistics. The suggested basketball stance action recognition and analysis system are made up of two pieces that are sequentially connected. The bottom-up stance estimate approach is utilized to locate the joint locations in the first segment, which is then used to extract the target's posture sequence from the video. The analyses are needed for a Support Vector Machine (SVM) algorithm based on the deep learning method of the space-time graph. The basketball activity of the set classification is recognized and extracted from the segmented stance sequence. The study used an auxiliary method, which is contrasted to standard training, in order to get higher accuracy and also correct player errors in a timely manner. The approach can help players rectify technical errors, develop muscle memory, and increase their abilities. The results revealed that the algorithm generated 97.7% accuracy in evaluating data from basketball training.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.