ArticleComputational intelligence and neuroscience2022
Design of Motion Detection Device in Sports Based on Deep Learning of Internet of Things.
Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Retracted: Design of Motion Detection Device in Sports Based on Deep Learning of Internet of Things.Computational intelligence and neuroscience · 2023Article
Corrections and comments
- Retraction · 2023-08-02Concerns/Issues about Data · Concerns/Issues about Referencing/Attributions · Concerns/Issues about Peer Review · Investigation by Journal/Publisher · Investigation by Third Party · Unreliable Results and/or Conclusions ·
- Retracted
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
With the improvement of people's income levels in recent years, people have gradually begun to pay more attention to health, and the number of exercise and fitness people has increased year by year. People are gradually willing to pay for sports and fitness, increase sports consumption, and promote the development of the sports and fitness industry. This article aims to study the deep learning based on the Internet of things to make people aware of the importance of sports. Not loving sports is a major problem that contemporary people need to overcome. This article proposes how to design a motion detection device in sports based on deep learning of the Internet of things. Based on the calculation of the economic volume of the deep learning of the Internet of things and the questionnaire survey method, it can be seen that, in today's globalization, although everyone knows the importance of sports, they are unwilling to practice it and would rather spend more time on the Internet. The experimental results of this article show that more than 50% of college students are very interested in sports and fitness, but the actual use is less than 30%, which is not optimistic. In social surveys, this number will be even lower, with only 14% of people interested in sports. Big data is like a "double-edged sword." It not only displays the user's exercise data in front of everyone through the built-in sensors of the mobile phone, but also manages their physical condition through these. How to use the strengths of sports applications at the same time properly disposing of private information is a part of the next development of sports applications that must be faced.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.