Evidence map›Paper›PMID 35238143›Full record

ArticleEmergency medicine Australasia : EMA2022

Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study.

Elham Zolfaghari, Brad Ridout, Sharon Medlow, Andrew Campbell, Andrew Coggins, Margaret Murphy, Shefali Jani, Deepali Thosar, Brenda K Wiederhold, Mark Wiederhold and 1 more

Abstract readMulticenter Study
In one paragraph

Article in Emergency medicine Australasia : EMA, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Elham ZolfaghariSpecialty of Child and Adolescent Health, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Brad RidoutDiscipline of Biomedical Informatics and Digital Health, Cyberpsychology Research Group, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Sharon MedlowSpecialty of Child and Adolescent Health, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Andrew CampbellDiscipline of Biomedical Informatics and Digital Health, Cyberpsychology Research Group, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Andrew CogginsDepartment of Emergency Medicine, Westmead Hospital, Western Sydney Local Health District, Sydney, New South Wales, Australia.ORCID 0000-0002-5652-6920
Margaret MurphyDepartment of Emergency Medicine, Westmead Hospital, Western Sydney Local Health District, Sydney, New South Wales, Australia.
Shefali JaniSpecialty of Child and Adolescent Health, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.
Deepali ThosarDepartment of Emergency Medicine, The Children's Hospital at Westmead, Sydney, New South Wales, Australia.
Brenda K WiederholdVirtual Reality Medical Center, Scripps Memorial Hospital, La Jolla, California, USA.
Mark WiederholdVirtual Reality Medical Center, Scripps Memorial Hospital, La Jolla, California, USA.
Katharine SteinbeckSpecialty of Child and Adolescent Health, Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.ORCID 0000-0003-1099-0522

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveThe present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED.

methodsThis multi-centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty-six participants who had voluntarily attended the ED received the VR intervention. Pre- and post-measures assessing changes in state anxiety, stress and affect, and physical biomarkers were obtained.

resultsThe use of VR intervention was associated with significant reductions in distress (Short State Stress Questionnaire - Distress Subscale; t = 4.55, P < 0.001) and negative affect (the International Positive and Negative Affect Scale - Short Form version; t = 4.99, P < 0.001). Most participants chose 'Netflix' as their content of choice. The technology was well received by the participants with subjective reports indicating that receiving VR intervention was 'insanely cool', 'takes you away from what's actually happening' and some participants felt 'privileged to get this experience in a hospital'.

conclusionsVR technology can effectively be used in EDs to assist adolescents and young adults better manage their distress and take steps towards activating more self-control mechanisms that will in turn allow for more meaningful engagements to be established with health clinicians. This technology has broad implications for reducing distress in adolescents in a variety of clinical contexts.

Indexed as

Virtual RealityAdolescentAnxietyChildEmergency Service, HospitalFeasibility StudiesHumansSurveys and QuestionnairesYoung Adultadolescents and young adultdistressemergency departmentvirtual reality

Identifiers

PMID35238143
PMCPMC9790434

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.