ArticleFrontiers in public health2022
Increased Gaming During COVID-19 Predicts Physical Inactivity Among Youth in Norway-A Two-Wave Longitudinal Cohort Study.
Article in Frontiers in public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.
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Who cites it
18 citing papers in PubMed, 1 synthesis or guideline pooled it, 35 citations in OpenAlex.
- Physical Activity and Body Image Perceived by University Students during the COVID-19 Pandemic: A Systematic Review.International journal of environmental research and public health · 2022Pooled it
- Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study.JMIR serious games · 2026Article
- Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period.Journal of child and adolescent psychiatric nursing : official publication of the Association of Child and Adolescent Psychiatric Nurses, Inc · 2025Article
- Associations between digital media use behaviours, screen time and positive mental health in youth: results from the 2019 Canadian Health Survey on Children and Youth.BMC public health · 2025Article
- Adolescents' screen-based media use and the relationship with moderate-to-vigorous physical activity, sports club participation and active commuting.Scandinavian journal of public health · 2025Article
- Internet gaming disorder and violent video gameplay among higher secondary school-going adolescents in Karachi, Pakistan-A cross-sectional study.PLOS mental health · 2025Article
- Profiling adolescent participation in wildlife activities and its implications on mental health: evidence from the Young-HUNT study in Norway.Frontiers in public health · 2025Article
- Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.BMC psychiatry · 2024Article
- Investigating the interplay between gaming disorder and functional impairments in professional esports gaming.Scientific reports · 2024Article
- Differences in eating habits, physical activity, and sleep patterns among high school students and their parents before and during COVID-19 pandemic.Frontiers in public health · 2024Article
- Article
- Quality of life among young people in Norway during the COVID-19 pandemic. A longitudinal study.European child & adolescent psychiatry · 2023Article
- The untapped potential of Games for Health in times of crises. A critical reflection.Frontiers in public health · 2023Article
- Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs.Frontiers in psychiatry · 2023Article
- The impacts of physical activity on psychological and behavioral problems, and changes in physical activity, sleep and quality of life during the COVID-19 pandemic in preschoolers, children, and adolescents: A systematic review and meta-analysis.Frontiers in pediatrics · 2023Review
- Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety-A Serial and Parallel Mediation Analysis.Journal of clinical medicine · 2022Article
- Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?International journal of environmental research and public health · 2022Article
- Evaluating the immediate and delayed effects of psychological need thwarting of online teaching on Chinese primary and middle school teachers' psychological well-being.Frontiers in psychology · 2022Article
Corrections and comments
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Authors and funding
7 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: A concern for the COVID-19 measures and the potential long-term consequences the measures may have on physical inactivity and gaming among youth. Objectives: Examine the stability and change in internet and offline gaming and the association with physical inactivity among adolescents in Norway during the pandemic. Methods: A total of 2940 youth (58% girls) aged 12-19 years participated in an online longitudinal two-wave survey during the first Norwegian national lockdown in April 2020 (t1) and in December 2020 (t2). Gaming behavior and physical activity status were assessed at both time points. Age, gender, and socioeconomic status were included as covariates. Results: Among boys, 41% reported gaming a lot more and 35% a little more at t1 compared to before the national lockdown. The corresponding numbers for girls were 14 and 23%, respectively. In fully adjusted analysis, a pattern of increased gaming at t1 followed by an additional increase in gaming reported at t2 was associated with physical inactivity at t1 (OR = 2.10, Conclusions: Increased gaming among many youths and a relationship with physical inactivity was observed during the first phase of the COVID-19 pandemic. To counteract the negative long-term impacts of COVID-19 restrictions, public health initiatives should emphasize the facilitation of physical activity in youth and develop effective strategies to prevent problematic gaming.
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