Evidence map›Paper›PMID 35237551›Full record

ArticleFrontiers in public health2022

Increased Gaming During COVID-19 Predicts Physical Inactivity Among Youth in Norway-A Two-Wave Longitudinal Cohort Study.

Ellen Haug, Silje Mæland, Stine Lehmann, Ragnhild Bjørknes, Lars Thore Fadnes, Gro Mjeldheim Sandal, Jens Christoffer Skogen

Open access · goldAbstract read
In one paragraph

Article in Frontiers in public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 1 pooled it
3.9field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 1 synthesis or guideline pooled it, 35 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period.Journal of child and adolescent psychiatric nursing : official publication of the Association of Child and Adolescent Psychiatric Nurses, Inc · 2025
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  17. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?International journal of environmental research and public health · 2022
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Ellen HaugDepartment of Health Promotion and Development, Faculty of Psychology, The University of Bergen, Bergen, Norway.
Silje MælandDepartment of Global Public Health and Primary Care, Faculty of Medicine, University of Bergen, Bergen, Norway.
Stine LehmannDepartment of Health Promotion and Development, Faculty of Psychology, The University of Bergen, Bergen, Norway.
Ragnhild BjørknesDepartment of Health Promotion and Development, Faculty of Psychology, The University of Bergen, Bergen, Norway.
Lars Thore FadnesDepartment of Global Public Health and Primary Care, Faculty of Medicine, University of Bergen, Bergen, Norway.
Gro Mjeldheim SandalDepartment of Psychosocial Science, Faculty of Psychology, The University of Bergen, Bergen, Norway.
Jens Christoffer SkogenDepartment of Health Promotion, Norwegian Institute of Public Health, Bergen, Norway.
University of Bergen · NONLA University College · NOStavanger University Hospital · NO

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: A concern for the COVID-19 measures and the potential long-term consequences the measures may have on physical inactivity and gaming among youth. Objectives: Examine the stability and change in internet and offline gaming and the association with physical inactivity among adolescents in Norway during the pandemic. Methods: A total of 2940 youth (58% girls) aged 12-19 years participated in an online longitudinal two-wave survey during the first Norwegian national lockdown in April 2020 (t1) and in December 2020 (t2). Gaming behavior and physical activity status were assessed at both time points. Age, gender, and socioeconomic status were included as covariates. Results: Among boys, 41% reported gaming a lot more and 35% a little more at t1 compared to before the national lockdown. The corresponding numbers for girls were 14 and 23%, respectively. In fully adjusted analysis, a pattern of increased gaming at t1 followed by an additional increase in gaming reported at t2 was associated with physical inactivity at t1 (OR = 2.10, Conclusions: Increased gaming among many youths and a relationship with physical inactivity was observed during the first phase of the COVID-19 pandemic. To counteract the negative long-term impacts of COVID-19 restrictions, public health initiatives should emphasize the facilitation of physical activity in youth and develop effective strategies to prevent problematic gaming.

Indexed as

COVID-19Video GamesAdolescentAdultChildCommunicable Disease ControlFemaleHumansLongitudinal StudiesMalePandemicsSARS-CoV-2Sedentary BehaviorYoung AdultCOVID-19gaminginactivitytwo-wave studyyouth

Identifiers

PMID35237551
PMCPMC8884262
OpenAlexW4212910895

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.