Evidence map›Paper›PMID 35237486›Full record

ReviewCureus2022

Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Chanan Goyal, Vishnu Vardhan, Waqar Naqvi

2 registry-linked trialsOpen access · diamondAbstract readReview
In one paragraph

Review in Cureus, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 10 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 2 pooled it
3.0field-weighted citation impact, top 8% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06317935 naunknown statusnot on this mapstarted 2024, after this paper: background citation

The Effect of Virtual Reality Intervention on Upper Extremity Functioning and Perceived Independence in Daily Life in Children With Hemiplegic Cerebral Palsy

TypeinterventionalSponsorHacettepe UniversityRan2024 to 2024Enrolled52ConditionsHemiplegic Cerebral PalsyArmsArmeoSenso, Traditional Rehabilitation
NCT07763691 naactive not recruitingnot on this mapstarted 2025, after this paper: background citation

Effects of Robot-Assisted Mirror Therapy on Upper Extremity Function in the Rehabilitation of Hemiparetic Cerebral Palsy

TypeinterventionalSponsorMedipol UniversityRan2025 to 2026Enrolled20ConditionsCerebral Palsy (CP), Hemiparetic Cerebral PalsyArmsRobot-Assisted Mirror Therapy, Mirror Therapy, Neurodevelopmental Treatment
3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 2 syntheses or guidelines pooled it, 20 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 2 institutions in 2 countries.

Chanan GoyalPediatric Physiotherapy, Datta Meghe Institute of Medical Sciences, Wardha, IND.
Vishnu VardhanCardiorespiratory Physiotherapy, Datta Meghe Institute of Medical Sciences, Wardha, IND.
Waqar NaqviCommunity Physiotherapy, N.K.P. Salve Institute of Medical Sciences, Nagpur, IND.
Physiotherapy New Zealand · NZDatta Meghe Institute of Medical Sciences · IN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Cerebral palsy (CP) is the most common cause of motor disability in the pediatric population, with hemiplegia as one of the most widely seen subtypes of spastic CP. Although most of the children with hemiplegic CP are independent ambulators, deficits in hand function of the affected side remain a major concern of caregivers and children themselves. Children use the unaffected upper extremity to compensate for the weakness in the affected one, which consequently leads to the disuse of the hemiparetic upper extremity. Interactive virtual environments can enhance the activation of brain areas during training by providing feedback that can catalyze neuroplastic changes for improved function. Although numerous studies have been conducted on the impact of virtual reality (VR)-based rehabilitation in adults with stroke, studies on its use in the pediatric population are scarce. The three broad categories of VR systems based on the type of human-computer interactions are feedback-focused, gesture-based, and haptic-based. Preliminary studies have shown promising results of VR intervention in improving motor function, including upper extremity function, in children with hemiplegic CP. It is an engaging and entertaining intervention that adds an advantage of high compliance due to motivation. The current literature consists of studies with highly heterogeneous groups of participants and small sample sizes. Further investigation on children with a specific type of CP with advanced VR systems technology is warranted.

Indexed as

hand functionhemiplegic cerebral palsyinfantile hemiplegiapediatric physiotherapyserious gamesunilateral cpupper extremity functionvirtual realityvr games

Identifiers

PMID35237486
PMCPMC8882342
OpenAlexW4210651127

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.