ArticleFrontiers in human neuroscience2021
"Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.
Article in Frontiers in human neuroscience, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.
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Who cites it
14 citing papers in PubMed, 1 synthesis or guideline pooled it, 36 citations in OpenAlex.
- The effectiveness of virtual reality for K-12 foreign language learning: a systematic review of recent randomized controlled trials.Frontiers in psychology · 2025Pooled it
- Interoception, alexithymia, and motor congruency: Psychological drivers of body ownership in virtual reality.Perception · 2026Article
- A pilot study of spinal reflex modulation during immersive virtual reality exposure in humans.Frontiers in human neuroscience · 2026Article
- Virtual body continuity during action observation affects motor cortical excitability.Scientific reports · 2025Article
- Virtual, Augmented, and Mixed Reality for Motor Neurorehabilitation: Scoping Review Focused on the Role of Body Representation.JMIR XR and spatial computing · 2025Review
- Tailoring robot-assisted arm training to individuals with stroke: bridging neuroscience principles and clinical practice.Frontiers in neurology · 2025Article
- Beauty in the shadow of neurodegenerative disease: a narrative review on aesthetic experience, neural mechanisms, and therapeutic frontiers.Frontiers in human neuroscience · 2025Review
- Avatar customization, social presence, and eHealth literacy: understanding user adoption of virtual hospitals for public health innovation.Frontiers in public health · 2025Article
- Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study.Journal of neuroengineering and rehabilitation · 2024Article
- Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review.Brain sciences · 2023Article
- A Novel OpenBCI Framework for EEG-Based Neurophysiological Experiments.Sensors (Basel, Switzerland) · 2023Article
- Role of Immersive Virtual Reality in Motor Behaviour Decision-Making in Chronic Pain Patients.Brain sciences · 2023Review
- Neurorehabilitation of the upper extremity - immersive virtual reality vs. electromechanically assisted training. A comparative study.Frontiers in neurology · 2023Article
- "Room to Reflect": A Pilot Workplace Resiliency Intervention for Nurses.International journal of environmental research and public health · 2022Article
Corrections and comments
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Authors and funding
7 authors at 1 institution in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality (VR). Recently introduced head-mounted displays (HMDs) allow to realistically mimic the body of the user from a first-person perspective (i.e., avatar) in a highly immersive VR environment. In this immersive environment, users may embody avatars with different body characteristics. Importantly, body characteristics impact how people perform actions. Therefore, alternating body perceptions using immersive VR may be a powerful tool to promote motor activity in neurologic patients. However, the ability of the brain to adapt motor commands based on a perceived modified reality has not yet been fully explored. To fill this gap, we "tricked the brain" using immersive VR and investigated if multisensory feedback modulating the physical properties of an embodied avatar influences motor brain networks and control. Ten healthy participants were immersed in a virtual environment using an HMD, where they saw an avatar from first-person perspective. We slowly transformed the surface of the avatar (i.e., the "skin material") from human to stone. We enforced this visual change by repetitively touching the real arm of the participant and the arm of the avatar with a (virtual) hammer, while progressively replacing the sound of the hammer against skin with stone hitting sound via loudspeaker. We applied single-pulse transcranial magnetic simulation (TMS) to evaluate changes in motor cortical excitability associated with the illusion. Further, to investigate if the "stone illusion" affected motor control, participants performed a reaching task with the human and stone avatar. Questionnaires assessed the subjectively reported strength of embodiment and illusion. Our results show that participants experienced the "stone arm illusion." Particularly, they rated their arm as heavier, colder, stiffer, and more insensitive when immersed with the stone than human avatar, without the illusion affecting their experienced feeling of body ownership. Further, the reported illusion strength was associated with enhanced motor cortical excitability and faster movement initiations, indicating that participants may have physically mirrored and compensated for the embodied body characteristics of the stone avatar. Together, immersive VR has the potential to influence motor brain networks by subtly modifying the perception of reality, opening new perspectives for the motor recovery of patients.
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