Evidence map›Paper›PMID 35212638›Full record

ArticleJMIR research protocols2022

Investigating Adolescents' Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study.

Loredana Cena, Matteo Rota, Alice Trainini, Sara Zecca, Sofia Bonetti Zappa, Nella Tralli, Alberto Stefana

Open access · goldAbstract read
In one paragraph

Article in JMIR research protocols, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
0.9field-weighted citation impact, top 22% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 6 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Loredana CenaDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0002-3162-9237
Matteo RotaDepartment of Molecular and Translational Medicine, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0003-3928-5966
Alice TraininiDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0002-8361-5873
Sara ZeccaDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0002-3072-0143
Sofia Bonetti ZappaDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0003-4357-7961
Nella TralliDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0001-7938-7313
Alberto StefanaDepartment of Clinical and Experimental Science, University of Brescia, Brescia, Italy.ORCID https://orcid.org/0000-0002-4807-7184
University of Brescia · ITUniversity of Pavia · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGrowing empirical evidence suggests that adolescents have a relatively greater propensity to develop problematic video gaming or gambling habits.

objectiveThe main objectives of this study are to estimate the prevalence of potential pathological gambling and video game use among adolescent students and to evaluate their risk factors.

methodsThis is a cross-sectional multi-informant study based on an online survey. It will include a sample of adolescents attending secondary schools located in Brescia, northern Italy, their schoolteachers, and parents. The survey includes extensive data on adolescents' (1) demographic, social, economic, and environmental characteristics; (2) behavioral, emotional, and social problems and adaptive functioning; (3) emotional and social loneliness; (4) perception of the reasons to use social networks; (5) video game habits and pathological use of video gaming; and (6) gambling behaviors.

resultsThis protocol was approved by the Institutional Ethics Board of the Spedali Civili of Brescia (Italy). We expect to collect data from 793 or more adolescent students, as determined by our sample size calculation.

conclusionsThis multisite project will make a substantial contribution to (1) the implementation of a system for identifying pathological gambling and pathological video game use among adolescents, allowing for interventions aimed at improving adolescents' financial, emotional, and social well-being; and (2) the identification of distinct profiles of gamblers and pathological video gamers that will contribute to setting up effective targeted prevention measures. Understanding the causes and impact of gambling and pathological video gaming on adolescents is a public health issue. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/33376.

Indexed as

adolescentsgambling disordergaming disorderpathological gamblingpathological video gaming

Identifiers

PMID35212638
PMCPMC8917431
OpenAlexW4200579543

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.