Evidence map›Paper›PMID 35186472›Full record

ArticlePeerJ2022

Using virtual reality for anatomical landmark annotation in geometric morphometrics.

Dolores Messer, Michael Atchapero, Mark B Jensen, Michelle S Svendsen, Anders Galatius, Morten T Olsen, Jeppe R Frisvad, Vedrana A Dahl, Knut Conradsen, Anders B Dahl and 1 more

Open access · goldAbstract read
In one paragraph

Article in PeerJ, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
1.2field-weighted citation impact, top 25% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed, 3 citations in OpenAlex.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 3 institutions in 1 country.

Dolores Messer *Department of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.
Michael Atchapero *Department of Psychology, University of Copenhagen, Copenhagen, Denmark.
Mark B JensenDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.
Michelle S SvendsenGlobe Institute, University of Copenhagen, Copenhagen, Denmark.
Anders GalatiusDepartment of Ecoscience, Aarhus University, Roskilde, Denmark.ORCID 0000-0003-1237-2066
Morten T OlsenGlobe Institute, University of Copenhagen, Copenhagen, Denmark.ORCID 0000-0001-6716-6345
Jeppe R FrisvadDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.ORCID 0000-0002-0603-3669
Vedrana A DahlDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.ORCID 0000-0001-6734-5570
Knut ConradsenDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.
Anders B DahlDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.ORCID 0000-0002-0068-8170
Andreas BærentzenDepartment of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.
Technical University of Denmark · DKUniversity of Copenhagen · DKAarhus University · DK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (

Indexed as

SkullVirtual RealityMathematicsSoftware3D annotationGeometric morphometricsHalichoerus grypusMeasurement errorStratovan checkpointVirtual morphologyVirtual reality

Identifiers

PMID35186472
PMCPMC8830334
OpenAlexW4210868680

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.