Evidence map›Paper›PMID 35173913›Full record

ArticleBasic and clinical neuroscience

The Effect of Brain Teaser Games on the Attention of Players Based on Hormonal and Brain Signals Changes.

Hamed Aliyari, Hedayat Sahraei, Sahar Golabi, Masoomeh Kazemi, Mohammad Reza Daliri, Behrouz Minaei-Bidgoli

Abstract read
In one paragraph

Article in Basic and clinical neuroscience. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Hamed AliyariCenter for Human-Engaged Computing, Kochi University of Technology, Kochi, Japan.ORCID https://orcid.org/0000-0001-5496-2756
Hedayat SahraeiNeuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0000-0001-9235-0013
Sahar GolabiDepartment of Medical Physiology, School of Medicine, Abadan University of Medical Sciences, Abadan, Iran.ORCID https://orcid.org/0000-0002-1210-7222
Masoomeh KazemiNeuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0000-0002-4031-8967
Mohammad Reza DaliriDepartment of Electrical Engineering, School of Electrical Engineering, University of Science and Technology, Tehran, Iran.ORCID https://orcid.org/0000-0001-9241-8751
Behrouz Minaei-BidgoliDepartmentl of Computer Engineering, School of Computer Engineering, University of Science and Technology, Tehran, Iran.ORCID https://orcid.org/0000-0002-4581-3879

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionComputer games as an interactive media play a significant role in the cognitive and behavioral health of the players. Computer games have either positive or negative effects on cognitive indices among players. They also directly influence the lifestyle and quality of life of children, adolescents, and young adults. The present study aimed to evaluate the short-term effects of the brain teaser game on players.

methodsAmong 45 male volunteers, 40 subjects with an average age of 20 years were recruited and divided into two groups: the experimental group and the control group. All required tests were conducted before and after the intervention (playing the game) on the experimental group. Also, the same tests were performed on the control group, in which the participants were not allowed to play the game. All participants completed a questionnaire comprised demographic characteristics and specific information regarding the game (e.g., game style and hours spent on playing the game). The saliva samples were collected to measure levels of cortisol and α-amylase. The salivary α-amylase (sAA) and cortisol levels were analyzed using the relevant ELISA kits. The cognitive tests were performed using PASAT software before and after the game to assess the perceptual-cognitive abilities of the players. The brain waveforms were acquired by a 14-channel Emotiv brain signal recording device before and after the game. Data analysis was conducted in R and MATLAB software.

resultsPASAT test suggested that mental health and sustained attention were significantly improved after the intervention. In addition, the sAA and salivary cortisol levels were significantly higher before the intervention. The results of the brainwave analysis revealed that stress index and attention were significantly higher before the intervention.

conclusionFindings of the present study suggest that brain teaser games positively influence the central nervous system and activate stress path, leading to changes in brain signals and subsequently improved cognitive elements, such as attention among players.

Indexed as

AttentionBrain teaserCortisolEEGStressα-Amylase

Identifiers

PMID35173913
PMCPMC8818112

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.