Evidence map›Paper›PMID 35162194›Full record

ArticleInternational journal of environmental research and public health2022

To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.

Daria J Kuss, Anne Marie Kristensen, A Jess Williams, Olatz Lopez-Fernandez

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed
27.6field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 74 citations in OpenAlex.

  1. Article
  2. A qualitative exploration of women's experiences, stigma, and access to care in gaming disorder.European psychiatry : the journal of the Association of European Psychiatrists · 2026
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  12. The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale.European journal of investigation in health, psychology and education · 2023
    Article
  13. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 4 institutions in 3 countries.

Daria J KussInternational Gaming Research Unit, Cyberpsychology Research Group, Department of Psychology, Nottingham Trent University, Nottingham NG1 4FQ, UK.ORCID 0000-0001-8917-782X
Anne Marie KristensenCenter for Visual Cognition, Department of Psychology, University of Copenhagen, 1165 Copenhagen, Denmark.
A Jess WilliamsSchool of Psychology, Institute for Mental Health, University of Birmingham, Birmingham B15 2SQ, UK.ORCID 0000-0002-3987-3824
Olatz Lopez-FernandezFoundation Health Research Institute, Fundación Jiménez Díaz University Hospital, 28040 Madrid, Spain.ORCID 0000-0002-4294-9156
Hospital Universitario Fundación Jiménez Díaz · ESNottingham Trent University · GBUniversity of Birmingham · GBUniversity of Copenhagen · DK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The literature on online gaming has generally focused on male gamers and has been dominated by negative aspects of gaming. The present study addresses the gender gap in this field by exploring experiences of female gamers further by unravelling several positive experiences alongside some potentially harmful tendencies connected to gaming, including female gamers' wishes and ambitions for their future gaming. A total of 20 female adult gamers across Europe were interviewed and results were analysed using thematic analysis. Four main themes were identified: (i) to be or not to be a (female) gamer; (ii) improving social skills and levelling up on mental health; (iii) not always a healthy escape; and (iv) there is more to explore. The present study is one of few empirical studies regarding the construction of self-image, and experiences of female gamers. It has showed participants have a history as gamers from adolescence, but still face problems derived from the stigmatised internal gender self-image. Externally, female gamer stigmatisation may result in sexism, gender violence, harassment, and objectification. Additionally, females may decide against identifying as gamers, engaging in social gaming interaction, or hold back from online gaming in general, thereby missing out on the opportunities for recreation as well as social and psychological benefits that gaming brings. There is, therefore, urgent need for more research and actions to promote change, equity, education, and security for female gamers as well as their male counterparts. Game developers would benefit from understanding this large gamer demographic better and tailoring games for women specifically.

Indexed as

Behavior, AddictiveVideo GamesAdolescentAdultEuropeFemaleHumansInternetMaleSelf Conceptfemale gamingfemale gendergame studiesgaming cultureidentityqualitative analysis

Identifiers

PMID35162194
PMCPMC8835226
OpenAlexW4206966313

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.