Evidence map›Paper›PMID 35142629›Full record

ArticleJMIR serious games2022

Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science.

Roni Barak Ventura, Kora Stewart Hughes, Oded Nov, Preeti Raghavan, Manuel Ruiz Marín, Maurizio Porfiri

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed, 1 pooled it
0.5field-weighted citation impact, top 33% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 1 synthesis or guideline pooled it, 9 citations in OpenAlex.

  1. Pooled it
  2. CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation.Computational and structural biotechnology journal · 2025
    Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 4 institutions in 2 countries.

Roni Barak VenturaDepartment of Mechanical and Aerospace Engineering, New York University Tandon School of Engineering, Brooklyn, NY, United States.ORCID https://orcid.org/0000-0001-8186-3710
Kora Stewart HughesDepartment of Mechanical and Aerospace Engineering, New York University Tandon School of Engineering, Brooklyn, NY, United States.ORCID https://orcid.org/0000-0002-9561-0359
Oded NovDepartment of Technology Management and Innovation, New York University Tandon School of Engineering, Brooklyn, NY, United States.ORCID https://orcid.org/0000-0001-6410-2995
Preeti RaghavanDepartment of Physical Medicine and Rehabilitation, Johns Hopkins School of Medicine, Baltimore, MD, United States.ORCID https://orcid.org/0000-0002-7852-5005
Manuel Ruiz MarínDepartment of Quantitative Methods, Law and Modern Languages, Technical University of Cartagena, Cartagena, Spain.ORCID https://orcid.org/0000-0001-9228-6410
Maurizio PorfiriDepartment of Mechanical and Aerospace Engineering, New York University Tandon School of Engineering, Brooklyn, NY, United States.ORCID https://orcid.org/0000-0002-1480-3539
New York University · USCity University of New York · USJohns Hopkins University · USUniversidad Politécnica de Cartagena · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSustained engagement is essential for the success of telerehabilitation programs. However, patients' lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises have often been gamified. Building on the advantages of serious games, we propose a citizen science-based approach in which patients perform scientific tasks by using interactive interfaces and help advance scientific causes of their choice. This approach capitalizes on human intellect and benevolence while promoting learning. To further enhance engagement, we propose performing citizen science activities in immersive media, such as virtual reality (VR).

objectiveThis study aims to present a novel methodology to facilitate the remote identification and classification of human movements for the automatic assessment of motor performance in telerehabilitation. The data-driven approach is presented in the context of a citizen science software dedicated to bimanual training in VR. Specifically, users interact with the interface and make contributions to an environmental citizen science project while moving both arms in concert.

methodsIn all, 9 healthy individuals interacted with the citizen science software by using a commercial VR gaming device. The software included a calibration phase to evaluate the users' range of motion along the 3 anatomical planes of motion and to adapt the sensitivity of the software's response to their movements. During calibration, the time series of the users' movements were recorded by the sensors embedded in the device. We performed principal component analysis to identify salient features of movements and then applied a bagged trees ensemble classifier to classify the movements.

resultsThe classification achieved high performance, reaching 99.9% accuracy. Among the movements, elbow flexion was the most accurately classified movement (99.2%), and horizontal shoulder abduction to the right side of the body was the most misclassified movement (98.8%).

conclusionsCoordinated bimanual movements in VR can be classified with high accuracy. Our findings lay the foundation for the development of motion analysis algorithms in VR-mediated telerehabilitation.

Indexed as

motion analysisprincipal component analysistelerehabilitationvirtual reality

Identifiers

PMID35142629
PMCPMC8874800
OpenAlexW3207778663

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.