Evidence map›Paper›PMID 35140553›Full record

ArticleOccupational therapy international2022

Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games.

Hana Hanifah, Yuko Ito, Daryl Patrick Gamboa Yao, Natsuka Suyama, Kaoru Inoue

Abstract read
In one paragraph

Article in Occupational therapy international, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Hana HanifahDepartment of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University, Japan.ORCID https://orcid.org/0000-0002-0019-519X
Yuko ItoDepartment of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University, Japan.ORCID https://orcid.org/0000-0003-4699-8884
Daryl Patrick Gamboa YaoDepartment of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University, Japan.ORCID https://orcid.org/0000-0003-2844-8280
Natsuka SuyamaDepartment of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University, Japan.ORCID https://orcid.org/0000-0001-9091-6124
Kaoru InoueDepartment of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University, Japan.ORCID https://orcid.org/0000-0001-6776-5487

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveTo examine sports engagement and health changes of young adults when utilizing a VR sports game and investigate the relationship between sports engagement and health.

methodThis study used a single-group design with 20 participants, aged 19-29 years, with no preexisting health conditions. The VR game "Sports Scramble" was used thrice within a span of one week. Outcomes sought include sports engagement and health, measured through the Sports Engagement Scale (SES) and Short Form 36 (SF-36), respectively.

resultsA significant difference (

conclusionThis study showed the potential of VR sports games in positively influencing sports engagement and health among participants with the vigor and dedication positively influencing health. Future studies may involve the exploration of the effectiveness of VR to promote engagement and health through a randomized controlled trial with a longer timeframe and across various populations.

Indexed as

COVID-19Occupational TherapyVideo GamesVirtual RealityAdultHumansPandemicsSARS-CoV-2Young Adult

Identifiers

PMID35140553
PMCPMC8808239

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.