Evidence map›Paper›PMID 35139113›Full record

ArticlePloS one2022

What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.

Sarah E Hodge, Max Vykoukal, John McAlaney, Reece D Bush-Evans, Ruijie Wang, Raian Ali

Abstract read
In one paragraph

Article in PloS one, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Sarah E HodgeDepartment of Psychology, Bournemouth University, Poole, United Kingdom.ORCID 0000-0001-5007-8429
Max VykoukalDepartment of Psychology, Bournemouth University, Poole, United Kingdom.
John McAlaneyDepartment of Psychology, Bournemouth University, Poole, United Kingdom.ORCID 0000-0003-4062-6131
Reece D Bush-EvansDepartment of Psychology, Bournemouth University, Poole, United Kingdom.ORCID 0000-0001-6300-6117
Ruijie WangDepartment of Psychology, Bournemouth University, Poole, United Kingdom.ORCID 0000-0001-8025-549X
Raian AliCollege of Science and Engineering, Hamad Bin Khalifa University, Doha, Qatar.ORCID 0000-0002-5285-7829

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as 'fair' game elements and how closely they feel this aligns with gambling. In this paper, we synthesise a conceptualisation for loot boxes through players' actual experience and explore if there are any parallels with gambling. Twenty-one participants who played video games took part in the research through either an interview or online survey. Thematic analysis suggested that six themes were core to exploring loot boxes: Random Chance Effects, Attitudes Towards Content, Implementation, Parallels with Gambling, Game Design, and The Player. The results suggested both indirect and direct parallels with gambling from the players experiences. Implications of game design and classifying loot boxes as gambling are discussed in relation to game design and risk factors of gambling and purchasing behaviour.

Indexed as

Consumer BehaviorAdolescentAdultBehavior, AddictiveExploratory BehaviorFemaleGamblingHumansMalePrevalenceRewardRisk FactorsSurveys and QuestionnairesUnited KingdomVideo GamesYoung Adult

Identifiers

PMID35139113
PMCPMC8827416

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.