Evidence map›Paper›PMID 35126919›Full record

ArticleJournal of healthcare engineering2022

Improving the Survival Time of Multiagents in Social Dilemmas through Neurotransmitter-Based Deep Q-Learning Model of Emotions.

Awais Hassan, Maida Shahid, Faisal Hayat, Jehangir Arshad, Mujtaba Hussain Jaffery, Ateeq Ur Rehman, Kalim Ullah, Seada Hussen, Habib Hamam

Abstract read
In one paragraph

Article in Journal of healthcare engineering, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Awais HassanDepartment of Computer Science, University of Engineering and Technology, Lahore 54890, Pakistan.ORCID 0000-0002-2738-4927
Maida ShahidDepartment of Computer Science, University of Engineering and Technology, Lahore 54890, Pakistan.
Faisal HayatDepartment of Computer Engineering, University of Engineering and Technology, Lahore 54890, Pakistan.
Jehangir ArshadDepartment of Electrical & Computer Engineering, COMSATS University Islamabad, Lahore Campus, Lahore 54000, Pakistan.ORCID 0000-0002-9196-0458
Mujtaba Hussain JafferyDepartment of Electrical & Computer Engineering, COMSATS University Islamabad, Lahore Campus, Lahore 54000, Pakistan.
Ateeq Ur RehmanDepartment of Electrical Engineering, Government College University, Lahore 54000, Pakistan.ORCID 0000-0001-5203-0621
Kalim UllahDepartment of Zoology, Kohat University of Science and Technology, Kohat, Khyber Pakhtunkhwa, Pakistan.
Seada HussenSchool of Electrical and Computer Engineering, Haramaya Institute of Technology, 138 Diredawa, Ethiopia.ORCID 0000-0003-4251-2971
Habib HamamFaculty of Engineering, Uni de Moncton, Moncton NB E1A3E9, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In multiagent systems, social dilemmas often arise whenever there is a competition over the limited resources. The major challenge is to establish cooperation among intelligent virtual agents for solving the situations of social dilemmas. In humans, personality and emotions are the primary factors that lead them toward a cooperative environment. To make agents cooperate, they have to become more like humans, that is, believable. Therefore, we hypothesize that emotions according to the personality give birth to believability, and if believability is introduced into agents through emotions, it improves their survival rate in social dilemma situations. The existing researches have introduced different computational models to introduce emotions in virtual agents, but they lack emotions through neurotransmitters. We have proposed a neurotransmitters-based deep Q-learning computational model in multiagents that is a suitable choice for emotion modeling and, hence, believability. The proposed model regulates the agents' emotions by controlling the virtual neurotransmitters (dopamine and oxytocin) according to the agent's personality. The personality of the agent is introduced using OCEAN model. To evaluate the proposed system, we simulated a survival scenario with limited food resources in different experiments. These experiments vary the number of selfish agents (higher neuroticism personality trait) and the selfless agents (higher agreeableness personality trait). Experimental results show that by adding the selfless agents in the scenario, the agents develop cooperation, and their collective survival time increases. Thus, to resolve the social dilemma problems in virtual agents, we can make agents believable through the proposed neurotransmitter-based emotional model. This proposed work may help in developing nonplayer characters (NPCs) in games.

Indexed as

EmotionsLearningHumansNeurotransmitter AgentsNeurotransmitter Agents

Identifiers

PMID35126919
PMCPMC8808197

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.