Evidence map›Paper›PMID 35124567›Full record

ArticleJMIR serious games2022

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design.

Stefan Carlo Michalski, Ancret Szpak, Caroline Ellison, Rowena Cornish, Tobias Loetscher

Abstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Review
  2. Review
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Stefan Carlo MichalskiUniSA Justice and Society, University of South Australia, Adelaide, Australia.ORCID https://orcid.org/0000-0002-8542-8246
Ancret SzpakUniSA Justice and Society, University of South Australia, Adelaide, Australia.ORCID https://orcid.org/0000-0001-5646-8778
Caroline EllisonUniSA Justice and Society, University of South Australia, Adelaide, Australia.ORCID https://orcid.org/0000-0003-2359-414X
Rowena CornishOrana Australia Ltd, Adelaide, Australia.ORCID https://orcid.org/0000-0001-6729-3467
Tobias LoetscherUniSA Justice and Society, University of South Australia, Adelaide, Australia.ORCID https://orcid.org/0000-0003-1967-2926

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPeople with Down syndrome face various learning challenges. Introducing new and enjoyable experiences in learning settings may improve learning outcomes. Immersive and interactive technologies such as virtual reality can be used to deliver rich visual experiences in classrooms.

objectiveThe aim of this study was to investigate the feasibility and benefits of virtual reality exposure for people with Down syndrome in learning settings.

methodsTo address this aim, we used a within-subjects design to assess the effect of a brief virtual reality drawing experience and conventional drawing experience on subsequent behavior in 16 participants.

resultsLarge positive effects were found for virtual reality drawing (t

conclusionsThis study's results are encouraging for researchers and educators interested in using virtual reality for people with Down syndrome, as virtual reality was found to be highly feasible. Recommendations are made for researchers and educators interested in providing virtual reality experiences for people with Down syndrome.

Indexed as

artattentionbehaviorclassroomDown syndromedrawingintellectual disabilitymoodself-reportvirtual reality

Identifiers

PMID35124567
PMCPMC9030893

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.