Evidence map›Paper›PMID 35113034›Full record

SynthesisJMIR mHealth and uHealth2022

The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review.

Linqi Xu, Hongyu Shi, Meidi Shen, Yuanyuan Ni, Xin Zhang, Yue Pang, Tianzhuo Yu, Xiaoqian Lian, Tianyue Yu, Xige Yang and 1 more

Abstract readSystematic Review
In one paragraph

Synthesis in JMIR mHealth and uHealth, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 80 papers, 9 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
80citing papers in PubMed, 9 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

80 citing papers in PubMed, 9 syntheses or guidelines pooled it.

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20 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Linqi XuSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0002-4346-0547
Hongyu ShiSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0002-3118-3108
Meidi ShenSchool of Nursing, Peking University, Beijing, China.ORCID 0000-0003-1435-9738
Yuanyuan NiDepartment of Anaesthesia, Bethune First Hospital of Jilin University, Changchun, China.ORCID 0000-0003-0603-3201
Xin ZhangSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0002-0008-086X
Yue PangSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0001-9052-7997
Tianzhuo YuSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0002-3161-6153
Xiaoqian LianSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0001-5385-9941
Tianyue YuSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0003-4358-3042
Xige YangDepartment of Anaesthesia, Bethune First Hospital of Jilin University, Changchun, China.ORCID 0000-0003-3061-4743
Feng LiSchool of Nursing, Jilin University, Changchun, China.ORCID 0000-0001-7423-8730

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundIt is well known that regular physical exercise has associated benefits; yet, participation remains suboptimal. Mobile health (mHealth) has become an indispensable medium to deliver behavior change interventions, and there is a growing interest in the gamification apps in mHealth to promote physical activity (PA) participation. Gamification could use game design elements (such as points, leaderboards, and progress bars), and it has the potential to increase motivation for PA and engagement. However, mHealth-based gamification interventions are still emerging, and little is known about the application status and efficacy of such interventions.

objectiveThis systematic review aims to investigate gamification apps in mHealth for improving PA levels and simultaneously summarize the impact of gamification interventions on PA participation.

methodsWe searched PubMed, Scopus, Web of Science, Embase, CINAHL (EBSCO host), and IEEE Xplore from inception to December 20, 2020. Original empirical research exploring the effects of gamification interventions on PA participation was included. The papers described at least one outcome regarding exercise or PA participation, which could be subjective self-report or objective indicator measurement. Of note, we excluded studies about serious games or full-fledged games.

resultsOf 2944 studies identified from the database search, 50 (1.69%) were included, and the information was synthesized. The review revealed that gamification of PA had been applied to various population groups and broadly distributed among young people but less distributed among older adults and patients with a disease. Most of the studies (30/50, 60%) combined gamification with wearable devices to improve PA behavior change, and 50% (25/50) of the studies used theories or principles for designing gamified PA interventions. The most frequently used game elements were goal-setting, followed by progress bars, rewards, points, and feedback. This review demonstrated that gamification interventions could increase PA participation; however, the results were mixed, and modest changes were attained, which could be attributed to the heterogeneity across studies.

conclusionsOverall, this study provides an overview of the existing empirical research in PA gamification interventions and provides evidence for the efficacy of gamification in enhancing PA participation. High-quality empirical studies are needed in the future to assess the efficacy of a combination of gamification and wearable activity devices to promote PA, and further exploration is needed to investigate the optimal implementation of these features of game elements and theories to enhance PA participation.

Indexed as

TelemedicineWearable Electronic DevicesAdolescentAgedExerciseGamificationHumansMotivationgamificationmobile healthmobile phonephysical activitysystematic review

Identifiers

PMID35113034
PMCPMC8855282

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.