ArticleProceedings of the National Academy of Sciences of the United States of America2022
Empirical social triad statistics can be explained with dyadic homophylic interactions.
Article in Proceedings of the National Academy of Sciences of the United States of America, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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6 citing papers in PubMed.
- Reply to Völker et al.: On the evidence of increased close friendships in societies.Proceedings of the National Academy of Sciences of the United States of America · 2026Article
- Why more social interactions lead to more polarization in societies.Proceedings of the National Academy of Sciences of the United States of America · 2025Article
- Coexistence of balance and hierarchies: An ego perspective to explain empirical networks.PNAS nexus · 2025Article
- LLMs achieve adult human performance on higher-order theory of mind tasks.Frontiers in human neuroscience · 2025Article
- Co-evolution of groups and opinions in an agent-based model.PloS one · 2025Article
- Multidimensional attributes expose Heider balance dynamics to measurements.Scientific reports · 2023Article
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4 authors.
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Abstract
The remarkable robustness of many social systems has been associated with a peculiar triangular structure in the underlying social networks. Triples of people that have three positive relations (e.g., friendship) between each other are strongly overrepresented. Triples with two negative relations (e.g., enmity) and one positive relation are also overrepresented, and triples with one or three negative relations are drastically suppressed. For almost a century, the mechanism behind these very specific ("balanced") triad statistics remained elusive. Here, we propose a simple realistic adaptive network model, where agents tend to minimize social tension that arises from dyadic interactions. Both opinions of agents and their signed links (positive or negative relations) are updated in the dynamics. The key aspect of the model resides in the fact that agents only need information about their local neighbors in the network and do not require (often unrealistic) higher-order network information for their relation and opinion updates. We demonstrate the quality of the model on detailed temporal relation data of a society of thousands of players of a massive multiplayer online game where we can observe triangle formation directly. It not only successfully predicts the distribution of triangle types but also explains empirical group size distributions, which are essential for social cohesion. We discuss the details of the phase diagrams behind the model and their parameter dependence, and we comment on to what extent the results might apply universally in societies.
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