ArticleFrontiers in neurorobotics2021
Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks.
Article in Frontiers in neurorobotics, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed.
- Intelligent Robot-Aided, Task-Oriented Physiotherapy Method for Upper Limb Rehabilitation: Development and Usability Study.JMIR rehabilitation and assistive technologies · 2026Article
- Deep Learning-Enhanced Motor Training: A Hybrid VR and Exoskeleton System for Cognitive-Motor Rehabilitation.Bioengineering (Basel, Switzerland) · 2025Article
- EMG Dataset for Gesture Recognition with Arm Translation.Scientific data · 2025Article
- An adaptive hand exoskeleton rehabilitation training system integrating virtual reality and an AI-based assessment engine.Frontiers in sports and active living · 2025Article
- Variable admittance control with sEMG-based support for wearable wrist exoskeleton.Frontiers in neurorobotics · 2025Article
- Implementing Autonomous Control in the Digital-Twins-Based Internet of Robotic Things for Remote Patient Monitoring.Sensors (Basel, Switzerland) · 2024Article
- Characteristics and Emerging Trends in Research on Rehabilitation Robots from 2001 to 2020: Bibliometric Study.Journal of medical Internet research · 2023Article
- Towards next generation digital twin in robotics: Trends, scopes, challenges, and future.Heliyon · 2023Review
- Research hotspots and trends in virtual reality combined exercise therapy for stroke rehabilitation: A bibliometric analysis.Digital healthArticle
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Authors and funding
6 authors.
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No grant is acknowledged in the PubMed record.
Abstract
Robot-based rehabilitation is consolidated as a viable and efficient practice to speed up and improve the recovery of lost functions. Several studies highlight that patients are encouraged to undergo their therapies and feel more involved in the process when collaborating with a user-friendly robotic environment. Object manipulation is a crucial element of hand rehabilitation treatments; however, as a standalone process may result in being repetitive and unstimulating in the long run. In this view, robotic devices, like hand exoskeletons, do arise as an excellent tool to boost both therapy's outcome and patient participation, especially when paired with the advantages offered by interacting with virtual reality (VR). Indeed, virtual environments can simulate real-life manipulation tasks and real-time assign a score to the patient's performance, thus providing challenging exercises while promoting training with a reward-based system. Besides, they can be easily reconfigured to match the patient's needs by manipulating exercise intensity, e.g., Assistance-As-Needed (AAN) and the required tasks. Modern VR can also render interaction forces when paired to wearable devices to give the user some sort of proprioceptive force or tactile feedback. Motivated by these considerations, a Hand Exoskeleton System (HES) has been designed to be interfaced with a variable admittance control to achieve VR-based rehabilitation tasks. The exoskeleton assists the patient's movements according to force feedback and following a reference value calculated inside the VR. Whenever the patient grasps a virtual object, the HES provides the user with a force feedback sensation. In this paper, the virtual environment, developed within the Webots framework and rendering a HES digital-twin mapping and mimicking the actual HES motion, will be described in detail. Furthermore, the admittance control strategy, which continuously varies the control parameters to best render the force sensation and adapt to the user's motion intentions, will be investigated. The proposed approach has been tested on a single subject in the framework of a pilot study.
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