Evidence map›Paper›PMID 35083474›Full record

ArticleHCI International 2021 -- Late breaking papers : HCI applications in health, transport, and industry : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021 Proceedings. International Conference on Human-Computer...2021

Experimenting with a Prototype Interactive Narrative Game to Improve Knowledge and Beliefs for the HPV Vaccine.

Anna Zhu, Muhammad Amith, Lu Tang, Rachel Cunningham, Angela Xu, Julie A Boom, Cui Tao

Abstract read
In one paragraph

Article in HCI International 2021 -- Late breaking papers : HCI applications in health, transport, and industry : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021 Proceedings. International Conference on Human-Computer..., 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Review
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Anna ZhuSouthern Methodist University, Dallas, TX, USA.
Muhammad AmithSchool of Biomedical Informatics, The University of Texas Health Science Center at Houston, Houston, TX, USA.
Lu TangDepartment of Communication, Texas A&M University, College Station, TX, USA.
Rachel CunninghamTexas Children's Hospital, Houston, TX, USA.
Angela XuSt. Johns High School, Houston, TX, USA.
Julie A BoomTexas Children's Hospital, Houston, TX, USA.
Cui TaoSchool of Biomedical Informatics, The University of Texas Health Science Center at Houston, Houston, TX, USA.

Funding

Dynamic learning for post-vaccine event prediction using temporal information in VAERSR01AI130460 · NIAID · UNIVERSITY OF TEXAS HLTH SCI CTR HOUSTON · PI CHEN, YONG, TAO, CUI · 2017 to 2021
$3.4M
Patient Medical History Representation, Extraction, and Inference from EHR DataR01LM011829 · NLM · UNIVERSITY OF TEXAS HLTH SCI CTR HOUSTON · PI TAO, CUI · 2014 to 2018
$1.7M
NIAID NIH HHS R01 AI130460NLM NIH HHS R01 LM011829
6 · The paper itself

Abstract

Narratives can have a powerful impact on our health-related beliefs, attitudes, and behaviors. The human papillomavirus (HPV) vaccine can protect against human papillomavirus that leads to different types of cancers. However, HPV vaccination rates are low. This study explored the effectiveness of a narrative-based interactive game about the HPV vaccines as a method to communicate knowledge and perhaps create behavioral outcomes. We developed a serious storytelling game called Vaccination Vacation inspired by personal narratives of individuals who were impacted by the HPV. We tested the game using a randomized control study of 99 adult participants and compared the HPV knowledge and vaccine beliefs of the Gamer Group (who played the game, n = 44) and the Reader group (who read a vaccine information sheet, n = 55). We also evaluated the usability of the game. In addition to high usability, the interactive game slightly impacted the beliefs about the HPV vaccine over standard delivery of vaccine information, especially among those who never received the HPV vaccine. We also observed some gender-based differences in perception towards usability and the likelihood of frequently playing the game. A narrative-based game could bring positive changes to players' HPV-related health beliefs. The combination of more comprehensive HPV vaccine information with the narratives may produce a larger impact. Narrative-based games can be effectively used in other vaccine education interventions and warrant future research.

Indexed as

EducationHuman papillomavirusNarrativesPublic healthSerious gamesVaccineVaccine Information Statement

Identifiers

PMID35083474
PMCPMC8788190

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.