ArticlePsychology research and behavior management2022
Virtual Reality Fitness (VRF) for Behavior Management During the COVID-19 Pandemic: A Mediation Analysis Approach.
Article in Psychology research and behavior management, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
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Who cites it
13 citing papers in PubMed, 17 citations in OpenAlex.
- Short-Term Psychophysiological Effects of Immersive Versus Non-Immersive Relaxation in University Students: A Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2026Article
- Analysis of Training Behavior in Users of a Fitness App: Cross-Sectional Study.JMIR mHealth and uHealth · 2026Article
- Community-Dwelling Filipino Older Adults' Experiences with Virtual Coach for Health-Enhancing Physical Activity (HEPA): A Phenomenology.Nursing reports (Pavia, Italy) · 2025Article
- Article
- The use of digital platforms and physical activity practice in a population from southern Brazil: Findings from the PAMPA Cohort.Preventive medicine reports · 2024Article
- Multi-dimensional impact of COVID-19 on active mobility in urban China: a scoping review of empirical knowledge.Frontiers in public health · 2024Article
- Expert Insight Into the Use of eHealth Interventions to Aid Medication Adherence During COVID-19.Patient preference and adherence · 2024Article
- Does physical activity influence health behavior, mental health, and psychological resilience under the moderating role of quality of life?Frontiers in psychology · 2024Article
- Alleviating the Effects of the COVID-19 Pandemic on the Physical, Psychological Health, and Wellbeing of Students: Coping Behavior as a Mediator.Psychology research and behavior management · 2023Article
- The association between COVID-19 preventive strategies, virtual reality exercise, use of fitness apps, physical, and psychological health: testing a structural equation moderation model.Frontiers in public health · 2023Article
- Repercussions of Pandemic and Preventive Measures on General Well-Being, Psychological Health, Physical Fitness, and Health Behavior: Mediating Role of Coping Behavior.Psychology research and behavior management · 2023Article
- Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review.JMIR serious games · 2022Review
- Demographic Characteristics and Digital Platforms for Physical Activity Among the Chinese Residents During the COVID-19 Pandemic: A Mediating Analysis.Journal of multidisciplinary healthcare · 2022Article
Corrections and comments
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Authors and funding
8 authors at 4 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundDuring the COVID-19 pandemic, cellphone health apps and virtual reality fitness for treating neurological disorders such as Parkinson's were beneficial. Virtual reality has been used to treat PTSD, depression, anxieties, dementia, ADHD, dyslexia, and pain control in various settings. Virtual reality exercise has been studied for its effects on biological, mental, rehabilitation, behavior, and attitude management. PURPOSE: This research aimed to find out the role of virtual reality fitness (VRF) for behavior management during the COVID-19 pandemic concerning the demographic characteristics of the study participants and the use of fitness and health apps.
methodsThe population for the current study was Chinese residents across China who were in home isolation during the early pandemic in China. According to the study objective, a convenience sampling method was used to collect the primary data through an online survey. SPSS-25 statistical software was used to analyze the demographic information and clean and prepare the data to test all proposed hypotheses. The proposed research framework was examined using the structural equation modeling (SEM) approach through SmartPLS 3.0 software.
resultsThe structural equation model analysis shows that all the proposed hypotheses (H1: β = 0.137, t = 10.454, p = <0.000; H2: β = 0.256, t = 16.824, p = <0.000; H3: β = 0.418, t = 27.827, p = <0.000; H4: β = 0.133, t = 8.913, p = <0.000; H5: β = 0.076, t = 4.717, p = <0.000; H6: β = 0.162, t = 10.532, p = <0.000; H7: β = 0.384, t = 26.645, p = <0.000) are confirmed.
conclusionFitness and health apps with virtual reality fitness play a substantial role in improving the overall quality of life and positively influencing behavior and attitude.
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