ReviewPharmacy (Basel, Switzerland)2022
Game-Based Learning in Pharmacy Education.
Review in Pharmacy (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
21 citing papers in PubMed, 55 citations in OpenAlex.
- Flipped classroom showdown: game-based vs. case-based learning in pharmacy education.BMC medical education · 2026Article
- Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study.JMIR medical education · 2026Article
- Active Learning Strategies in Veterinary Medicine: A Literature Review.Veterinary medicine international · 2026Review
- Challenges in bioinformatics education courses organization.Biophysical reviews · 2025Review
- ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study.JMIR serious games · 2025Article
- Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence.Asian/Pacific Island nursing journal · 2025Review
- Comparison Between Game-Based Learning and Traditional Learning Methods in Traumatic Dental Management Among Dental Interns at KAUFD.Clinical, cosmetic and investigational dentistry · 2025Article
- Pathfinder: a modified collaborative game for learning and team development.Innovations in pharmacy · 2025Article
- Faculty and students perspectives towards game-based learning in health sciences higher education.Heliyon · 2024Article
- A systematic review of 'equity-focused' game-based learning in the teaching of health staff.Public health in practice (Oxford, England) · 2024Article
- Using Modern Learning Method to Teach Pharmacy Students Psychopharmacotherapy.Iranian journal of public health · 2024Article
- Bracketology in Pharmacy Education: The Impact of March Medication Madness on Student Engagement and Knowledge.Innovations in pharmacy · 2024Article
- Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses.Brazilian journal of medical and biological research = Revista brasileira de pesquisas medicas e biologica · 2024Article
- You're Getting on My Nerves! A board Game to Teach Action Potential Propagation and Cable Properties.Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2024Article
- The Efficacy of a Novel Board Game to Teach Cable Properties to Introductory Neuroscience Undergraduate Students.Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2024Article
- Development and evaluation of an escape room based on general pharmacokinetics: Students' perceptions of its motivational climate.Pharmacology research & perspectives · 2023Article
- Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.Pediatric reports · 2023Article
- Pharmacy undergraduate programs: Development of an adaptive curriculum for student success.Heliyon · 2023Article
- Game-based learning in medical education.Frontiers in public health · 2023Review
- Digital Storytelling Review in a Pharmacy Self-Care Course.Pharmacy (Basel, Switzerland) · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledge in some instances. Furthermore, these adaptable experiences can be leveraged for a variety of content areas in pharmacy education. Some activities utilized by educators require large amounts of technological expertise, while others involve minimal use of technology. The incorporation of technology can create highly immersive experiences for learners; however, there are barriers (e.g., financial and technology prowess) to implementation compared to simpler designs. One area of GBL that is not well defined in the literature is how to adequately assess student learning outcomes. Most current studies describe subjective attitudes and confidence or assess content knowledge through objective pre- and post-tests. In the future, more defined and connected methods for assessment-such as active demonstrations within the game-will be needed to better incorporate GBL into pharmacy curricula. Based on the collective evidence in the literature, some GBL activities may serve as useful tools to improve pharmacy student engagement and learning.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.