ArticleCurrent psychology (New Brunswick, N.J.)2022
Psychometric evaluation of the Russian version of the Gaming Disorder Scale for Adolescents.
Article in Current psychology (New Brunswick, N.J.), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.
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Who cites it
10 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Meta-Analysis of Internet Gaming Disorder Prevalence: Assessing the Impacts of DSM-5 and ICD-11 Diagnostic Criteria.International journal of environmental research and public health · 2024Pooled it
- Gambling-like gaming, offline leisure, and help-seeking in problematic gaming among Flemish adolescents: a three-wave longitudinal study.Frontiers in psychology · 2026Article
- The gaming disorder test and gaming disorder scale for adolescents: translation and validation among Vietnamese young adults.Psicologia, reflexao e critica : revista semestral do Departamento de Psicologia da UFRGS · 2024Article
- Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.The Journal of the Egyptian Public Health Association · 2024Article
- How would you describe a mentally healthy college student based on Chinese culture? A qualitative research from the perspective of college students.BMC psychology · 2024Article
- Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents.BMC psychology · 2023Article
- Article
- An app-based training for adolescents with problematic digital-media use and their parents (Res@t digital): protocol for a cluster-randomized clinical trial.Frontiers in psychiatry · 2023Article
- Gaming Disorder Scale for Parents: Reliability and Validity Study of the Turkish Form.Turk psikiyatri dergisi = Turkish journal of psychiatry · 2023Article
- Psychometric properties of the Farsi version of the gaming disorder scale for adolescents (GADIS-A).BMC psychology · 2022Article
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Abstract
Problematic gaming has become an emerging global health issue. Formal recognition of gaming disorder in the ICD-11 is a new opportunity for the discipline to conduct further investigation concerning the psychological consequences of problematic gaming. The present study investigated the psychometric properties and construct structure of the recently developed Gaming Disorder for Scale for Adolescents (GADIS-A), a multi-dimensional instrument that screens for gaming disorder symptoms, among Russian adolescent gamers. The sample comprised 933 adolescent gamers (547 boys and 386 girls) recruited via a web-based platform, using a multistage sampling method. Analysis showed the GADIS-A had very good internal consistency (Cronbach's alpha coefficient = .891; Composite reliability = .89) and adequate test-retest reliability after two weeks (intraclass coefficient =0.68 with 95% CI [0.61, 0.77]. Exploratory structural equation modeling (ESEM) showed the data fitted well. Measurement invariance testing indicated the GADIS-A was invariant by gender and gaming medium (online vs. offline). As for criterion-related validity, high scores on the GADIS-A positively correlated with scales assessing depression, anxiety, impulsivity, and difficulties in emotion regulation, and negatively correlated with social connectedness and life satisfaction. Using latent profile analysis, four groups of gamers were identified, and problematic gaming was associated with greater mental health problems. The findings indicated that psychological comorbidity (e.g., depression and anxiety) was more prevalent among gamers with higher risk of GD. The findings indicate that GADIS-A is a reliable and valid instrument to assess the symptoms and severity of gaming disorder among Russian adolescents. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s12144-021-02575-w.
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