ArticlePsychology research and behavior management2022
Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students.
Article in Psychology research and behavior management, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
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Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it, 29 citations in OpenAlex.
- Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT-A Systematic Review.Medicina (Kaunas, Lithuania) · 2024Pooled it
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- Gaming onset and engagement among university students: a question of mismanaged emotions?BMC psychology · 2025Article
- Correlation Between Phase Angle and Body Composition, Strength and Nutritional Habits in Male Gamers.Sports (Basel, Switzerland) · 2025Article
- Validation of the Farsi version of the video-game addiction scale for children: its associations with social media addiction, internet addiction and executive functions.BMC psychology · 2025Article
- Real-time assessment of triage nurse situational awareness (SA) using the situation awareness global assessment technique (SAGAT).PloS one · 2025Observational
- Open-World Games' Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study.Journal of medical Internet research · 2024Article
- Driving impairment due to psychoactive substances and attention deficit disorder: A pilot study.Heliyon · 2024Article
- Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning.Brain sciences · 2023Article
- Effects of smartphone addiction on cognitive function and physical activity in middle-school children: a cross-sectional study.Frontiers in psychology · 2023Article
- Prevalence of depression, anxiety and stress among private medical college students in South India: A cross-sectional study.Journal of education and health promotion · 2022Article
Corrections and comments
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Authors and funding
8 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundRecently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of action video gaming on human behavior-specifically, attention, anxiety levels, and sleep patterns.
objectiveThe study aimed to investigate the potential associations between action video gaming and attention, anxiety, and sleep.
methodsRecruited participants (N = 97) were asked to independently complete an online questionnaire consisting of 4 sections: demographic data, gaming behavior, 8-item Epworth Sleepiness Scale, and 7-item Generalized Anxiety Disorders Scale. Participants were further divided into 2 groups (expert and non-expert video gamers) based on the number of hours they spent on action video games. After completing the questionnaires, the patients attended an on-site session, where they completed a validated psychological online battery test that assessed their sustained attention.
resultsThe mean age of the participants was 21 years. There was a significant difference in attention between expert and non-expert video gamers; when exposed to stimuli, expert gamers displayed significantly shorter reaction times than the non-expert gamers (p < 0.05). Both groups showed a non-significant decrease in attention span throughout time. The data demonstrated no statistically significant difference in anxiety levels or daytime sleepiness between expert and non-expert video gamers, and minimal to mild anxiety levels were reported in most expert and non-expert gamers.
conclusionExpert video gamers were significantly more attentive compared to non-expert gamers, and most participants showed low levels of generalized anxiety. Accordingly, expanding our knowledge on the effects of action video games on attention span is important for creatively using games in the field of education, especially for those who suffer from attention deficit hyperactivity disorders.
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