ArticleActa psychologica2022
Hand dominance in the performance and perceptions of virtual reach control.
Article in Acta psychologica, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
5 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Human bodies in virtual worlds: a systematic review of implicit sense of agency and ownership measured in immersive virtual reality environments.Frontiers in human neuroscience · 2025Pooled it
- Effects of limb-specific visual occlusion on bimanual reach-to-grasp coordination in an immersive virtual reality environment.Frontiers in psychology · 2026Article
- Validity and Reliability of Bengali Language Shoulder Pain and Disability Index Version on Patients With Frozen Shoulder at a Rehabilitation Centre in Bangladesh: A Validation Study.Health science reports · 2025Article
- A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees.Bioengineering (Basel, Switzerland) · 2023Review
- Augmented feedback modes during functional grasp training with an intelligent glove and virtual reality for persons with traumatic brain injury.Frontiers in robotics and AI · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
Abstract
purposeEfforts to optimize human-computer interactions are becoming increasingly prevalent, especially with virtual reality (VR) rehabilitation paradigms that utilize engaging interfaces. We hypothesized that motor and perceptional behaviors within a virtual environment are modulated uniquely through different modes of control of a hand avatar depending on limb dominance. This study investigated the effects of limb dominance on performance and concurrent changes in perceptions, such as time-based measures for intentional binding, during virtual reach-to-grasp.
methodsParticipants (n = 16, healthy) controlled a virtual hand through their own hand motions with control adaptations in speed, noise, and automation.
resultsA significant (p < 0.01) positive relationship between performance (reaching pathlength) and binding (time-interval estimation of beep-sound after grasp contact) was observed for the dominant hand. Unique changes in performance (p < 0.0001) and binding (p < 0.0001) were observed depending on handedness and which control mode was applied.
conclusionsDevelopers of VR paradigms should consider limb dominance to optimize settings that facilitate better performance and perceptional engagement. Adapting VR rehabilitation for handedness may particularly benefit unilateral impairments, like hemiparesis or single-limb amputation.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.