Evidence map›Paper›PMID 35044320›Full record

ArticleJMIR serious games2022

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic.

John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Laura E Middleton, Shi Cao, Michael Barnett-Cowan, Jennifer Boger

2 registry-linked trialsAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 29 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
29citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05867641 narecruitingnot on this mapstarted 2025, after this paper: background citation

VR&R: Providing Respite to Caregivers by Managing BPSDs and Improving QoL in People with Dementia Using Immersive VR-Therapy

TypeinterventionalSponsorUniversity Health Network, TorontoRan2025 to 2027Enrolled50ConditionsDementiaArmsImmersive VR Therapy in Head-Mounted Display (HMD) (Solo), Immersive VR Therapy in a Head-Mounted Display (HMD) (Social)
NCT06155721 nacompletednot on this mapstarted 2023, after this paper: background citation

Desarrollo y evaluación de Experiencias en Realidad Virtual Para la estimulación Cognitiva en el Centro Sociosanitario El Carme de Badalona Servicios Asistenciales (BSA)

TypeinterventionalSponsorBadalona Serveis AssistencialsRan2023 to 2024Enrolled45ConditionsCognitive Dysfunction, Mild Cognitive ImpairmentArmsVirtual Reality Cognitive Stimulation Program
3 · Its place in the literature

Who cites it

29 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

John MuñozDepartment of Systems Design Engineering, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0002-6161-9443
Samira MehrabiDepartment of Kinesiology and Health Sciences, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0001-7643-8971
Yirou LiDepartment of Systems Design Engineering, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0003-3472-4982
Aysha BasharatDepartment of Kinesiology and Health Sciences, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0001-9239-3929
Laura E MiddletonDepartment of Kinesiology and Health Sciences, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0001-8624-3123
Shi CaoDepartment of Systems Design Engineering, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0002-6448-6674
Michael Barnett-CowanDepartment of Kinesiology and Health Sciences, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0002-2839-8562
Jennifer BogerDepartment of Systems Design Engineering, University of Waterloo, Waterloo, ON, Canada.ORCID https://orcid.org/0000-0001-6150-151X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAdvancements in supporting personalized health care and well-being using virtual reality (VR) have created opportunities to use immersive games to support a healthy lifestyle for persons living with dementia and mild cognitive impairment (MCI). Collaboratively designing exercise video games (exergames) as a multistakeholder team is fundamental to creating games that are attractive, effective, and accessible.

objectiveThis research extensively explores the use of human-centered design methods that involve persons living with dementia in long-term care facilitates, exercise professionals, content developers, game designers, and researchers in the creation of VR exergames targeting physical activity promotion for persons living with dementia/MCI.

methodsConceptualization, collaborative design, and playtesting activities were carried out to design VR exergames to engage persons living with dementia in exercises to promote upper limb flexibility, strength, and aerobic endurance. We involved a total of 7 persons living with dementia/MCI, 5 exercise professionals, 5 community-dwelling older adults, a VR company for content creation, and a multidisciplinary research team with game designers, engineers, and kinesiology experts.

resultsAn immersive VR exergame called Seas the Day was jointly designed and developed and it is freely available to be played in state-of-the-art VR headsets (Oculus Quest 1, 2). A model for the triadic interaction (health care institution, industry partner, academia) is also presented to illustrate how different stakeholders contribute to the design of VR exergames that consider/complement complex needs, preferences, and motivators of an underrepresented group of end users.

conclusionsThis study provides evidence that a collaborative multistakeholder design results in more tailored and context-aware VR games for persons living with dementia. The insights and lessons learned from this research can be used by others to co-design games, including remote engagement techniques that were used during the COVID-19 pandemic.

Indexed as

co-developmentCOVID-19dementiadesignelderlyexerciseexergamesgaminghead mounted displaysolder adultsparticipatory designpersons living with dementiaphysical activityuser-centeredvirtual realityVR

Identifiers

PMID35044320
PMCPMC8772876

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.