Evidence map›Paper›PMID 35039655›Full record

ArticleNature human behaviour2022

Enhancing reading skills through a video game mixing action mechanics and cognitive training.

Angela Pasqualotto, Irene Altarelli, Antonella De Angeli, Zeno Menestrina, Daphne Bavelier, Paola Venuti

Erratum issuedAbstract read
PubMed Publisher
In one paragraph

Article in Nature human behaviour, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 19 papers.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
  4. Article
  5. Article
  6. Effects of central vs. peripheral attentional-oculomotor exercise on lexical processing.Quarterly journal of experimental psychology (2006) · 2025
    Article
  7. Article
  8. Article
  9. Article
  10. Review
  11. Learning and Transfer: A Perspective From Action Video Game Play.Current directions in psychological science · 2025
    Article
  12. Article
  13. Article
  14. Article
  15. Article
  16. Article
  17. The Role of Visual Factors in Dyslexia.Journal of cognition · 2023
    Article
  18. Article
  19. Reading Game Sport from the Perspective of Sociology of Knowledge.Journal of environmental and public health · 2022
    Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

6 authors.

Angela PasqualottoDepartment of Psychology and Cognitive Science, University of Trento, Trento, Italy. angela.pasqualotto@unige.ch.ORCID http://orcid.org/0000-0003-2172-5492
Irene AltarelliUniversité de Paris, LaPsyDÉ, CNRS, Paris, France.ORCID http://orcid.org/0000-0003-0895-0556
Antonella De AngeliDepartment of Information Engineering and Computer Science, University of Trento, Trento, Italy.
Zeno MenestrinaDepartment of Information Engineering and Computer Science, University of Trento, Trento, Italy.ORCID http://orcid.org/0000-0002-4270-1775
Daphne Bavelier *Faculte de Psychologie et Science de l'Education, University of Geneva, Geneva, Switzerland. daphne.bavelier@unige.ch.ORCID http://orcid.org/0000-0002-5904-1240
Paola Venuti *Department of Psychology and Cognitive Science, University of Trento, Trento, Italy.ORCID http://orcid.org/0000-0002-1827-0549

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In modern societies, training reading skills is fundamental since poor-reading children are at high risk of struggling both at school and in life. Reading relies not only on oral language abilities but also on several executive functions. Considering their importance for literacy, training executive functions-particularly, attentional control has been suggested as a promising way of improving reading skills. For this reason, we developed a video game-based cognitive intervention aimed at improving several facets of executive functions. This game is composed of mini-games that apply gamified versions of standard clinical exercises linked through a game environment with action video game dynamics. Here, in a study involving 151 typically reading children, we demonstrated that after this general-domain behavioural intervention reading abilities, as well as attentional and planning skills, were significantly improved. Our results showed that training attentional control can translate into better reading efficiency, maintained at a follow-up test 6 months later.

Indexed as

ReadingVideo GamesAttentionChildCognitionExecutive FunctionHumans

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.