Evidence map›Paper›PMID 35029530›Full record

ReviewJMIR serious games2022

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis.

Alaa Abd-Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, Carla Toro, Dari Alhuwail, Arfan Ahmed, Shuja Mohd Reagu, Najeeb Al-Shorbaji, Mowafa Househ

Open access · goldAbstract readReview
In one paragraph

Review in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 1 pooled it
6.2field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 1 synthesis or guideline pooled it, 62 citations in OpenAlex.

  1. Pooled it
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  7. Innovations to improve outcomes and uptake of psychotherapies for mental disorders: a state-of-the-art review.World psychiatry : official journal of the World Psychiatric Association (WPA) · 2026
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  19. The promise of digital healthcare technologies.Frontiers in public health · 2023
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 5 institutions in 3 countries.

Alaa Abd-AlrazaqDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0001-7695-4626
Eiman Al-JafarHealth Informatics & Information Management Department, Faculty of Allied Health Sciences, Kuwait University, Kuwait, Kuwait.ORCID https://orcid.org/0000-0002-0063-5466
Mohannad AlajlaniInstitute of Digital Healthcare, Warwick Manufacturing Group, University of Warwick, Warwick, United Kingdom.ORCID https://orcid.org/0000-0002-5691-7120
Carla ToroInstitute of Digital Healthcare, Warwick Manufacturing Group, University of Warwick, Warwick, United Kingdom.ORCID https://orcid.org/0000-0001-6351-1340
Dari AlhuwailInformation Science Department, Kuwait University, Kuwait, Kuwait.ORCID https://orcid.org/0000-0001-5038-3044
Arfan AhmedAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID https://orcid.org/0000-0002-4025-5767
Shuja Mohd ReaguMental Health Services, Hamad Medical Corporation, Doha, Qatar.ORCID https://orcid.org/0000-0003-0801-4653
Najeeb Al-ShorbajieHealth Development Association of Jordan, Amman, Jordan.ORCID https://orcid.org/0000-0003-3843-8430
Mowafa HousehDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID https://orcid.org/0000-0002-3648-6271
Hamad bin Khalifa University · QAKuwait University · KWUniversity of Warwick · GBHamad Medical Corporation · QAWeill Cornell Medical College in Qatar · QA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDepression is a common mental disorder characterized by disturbances in mood, thoughts, or behaviors. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological therapeutic intervention for depression. Previous systematic reviews have summarized evidence of effectiveness of serious games in reducing depression symptoms; however, they are limited by design and methodological shortcomings.

objectiveThis study aimed to assess the effectiveness of serious games in alleviating depression by summarizing and pooling the results of previous studies.

methodsA systematic review of randomized controlled trials (RCTs) was conducted in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement. The search sources included 6 bibliographic databases (eg, MEDLINE, PsycINFO, IEEE Xplore), the search engine "Google Scholar," and backward and forward reference list checking of the included studies and relevant reviews. Two reviewers independently carried out the study selection, data extraction, risk of bias assessment, and quality of evidence appraisal. Results of the included studies were synthesized narratively and statistically, as appropriate, according to the type of serious games (ie, exergames or computerized cognitive behavioral therapy [CBT] games).

resultsFrom an initial 966 citations retrieved, 27 studies met the eligibility criteria, and 16 studies were eventually included in meta-analyses. Very low-quality evidence from 7 RCTs showed no statistically significant effect of exergames on the severity of depressive symptoms as compared with conventional exercises (P=.12). Very low-quality evidence from 5 RCTs showed a statistically and clinically significant difference in the severity of depressive symptoms (P=.004) between exergame and control groups, favoring exergames over no intervention. Very low-quality evidence from 7 RCTs showed a statistically and clinically significant effect of computerized CBT games on the severity of depressive symptoms in comparison with no intervention (P=.003).

conclusionsSerious games have the potential to alleviate depression as other active interventions do. However, we could not draw definitive conclusions regarding the effectiveness of serious games due to the high risk of bias in the individual studies examined and the low quality of meta-analyzed evidence. Therefore, we recommend that health care providers consider offering serious games as an adjunct to existing interventions until further, more robust evidence is available. Future studies should assess the effectiveness of serious games that are designed specifically to alleviate depression and deliver other therapeutic modalities, recruit participants with depression, and avoid biases by following recommended guidelines for conducting and reporting RCTs.

trial registrationPROSPERO International Prospective Register of Systematic Reviews CRD42021232969; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=232969.

Indexed as

cognitive behavioral therapydepressionexergamesmeta-analysisserious gamessystematic reviews

Identifiers

PMID35029530
PMCPMC8800090
OpenAlexW4206023308

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.