ArticleBMC psychiatry2022
The reliability and validity of a screening scale for online gaming disorder among Chinese adolescents and young adults.
Article in BMC psychiatry, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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Who cites it
6 citing papers in PubMed, 11 citations in OpenAlex.
- Behavioral and cognitive gains from digital game-based psychological intervention for at-risk Chinese university EFL learners with internet addiction.BMC psychology · 2026Trial
- Disrupted brain functional networks in adolescents and young adults with gaming disorder during social interaction: An fNIRS study.Psychological medicine · 2026Article
- Digital Phenotyping of High-Risk Gaming Behavior Using Wearable Devices.Alpha psychiatry · 2026Article
- Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program.Frontiers in psychiatry · 2026Article
- Gender differences in the interactions and inferred causal relationships between risk factors and gaming disorder: a network and structural equation modeling approach.European archives of psychiatry and clinical neuroscience · 2025Article
- Network analysis of additional clinical features of (Internet) gaming disorder.International journal of methods in psychiatric research · 2024Article
Corrections and comments
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Authors and funding
15 authors at 4 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundIn recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China.
methodsFor testing content and criterion validity, 1747 participants competed the GDSS and the Internet Addiction Test (IAT). After 15 days, 400 participants were retested with the scales for to assess test-retest reliability. Besides, 200 game players were interviewed for a diagnosis of gaming disorder.
resultsThe Cronbach's alpha coefficient on the GDSS was 0.93. The test-retest coefficient of 0.79. Principal components analysis identified three factors accounting for 62.4% of the variance; behavior, functioning, cognition and emotion. Confirmatory factor analysis showed a good model fit to the data (χ
conclusionsThe GDSS demonstrated good reliability and validity aspects for screening online gaming disorder among Chinese adolescents and young adults.
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