Evidence map›Paper›PMID 34967759›Full record

ArticleJMIR serious games2021

The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.

Chao Yang, Xiaolei Han, Mingxue Jin, Jianhui Xu, Yiren Wang, Yajun Zhang, Chonglong Xu, Yingshi Zhang, Enshi Jin, Chengzhe Piao

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
5.9field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it, 20 citations in OpenAlex.

  1. Pooled it
  2. Review
  3. Article
  4. Article
  5. Article
  6. Review
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 2 institutions in 1 country.

Chao Yang *Department of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0001-7803-7223
Xiaolei Han *Department of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0003-1492-627X
Mingxue Jin *Department of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0002-3857-5964
Jianhui XuDepartment of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0001-8263-8443
Yiren WangDepartment of Clinical Pharmacy, Shenyang Pharmaceutical University, Shenyang, China.ORCID https://orcid.org/0000-0003-2470-8866
Yajun ZhangDepartment of Clinical Pharmacy, Shenyang Pharmaceutical University, Shenyang, China.ORCID https://orcid.org/0000-0001-7399-100X
Chonglong XuChi Chi Technology LLC, Shenyang, China.ORCID https://orcid.org/0000-0001-5037-579X
Yingshi ZhangDepartment of Clinical Pharmacy, Shenyang Pharmaceutical University, Shenyang, China.ORCID https://orcid.org/0000-0003-3101-6497
Enshi JinDepartment of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0002-2812-4975
Chengzhe PiaoDepartment of Ethnic Culture and Vocational Education, Liaoning National Normal College, Shenyang, China.ORCID https://orcid.org/0000-0001-8712-3676
Shenyang Normal University · CNShenyang Pharmaceutical University · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video game interventions may be effective.

objectiveThis study evaluates the effect of video game interventions on performance and cognitive function in older participants in terms of 6 indicators: balance function, executive function, general cognitive function, physical function, processing speed, and fear of falling and depression.

methodsElectronic databases were searched for studies from inception to June 30, 2020. Randomized controlled trials and case-controlled trials comparing video game interventions versus nonvideo game control in terms of performance and cognitive function outcomes were incorporated into a Bayesian network meta-analysis. All data were continuous variables.

resultsIn total, 47 studies (3244 participants) were included. In pairwise meta-analysis, compared with nonvideo game control, video game interventions improved processing speed, general cognitive function, and depression scores. In the Bayesian network meta-analysis, interventions with video games improved balance function time (standardized mean difference [SMD] -3.34, 95% credible interval [CrI] -5.54 to -2.56), the cognitive function score (SMD 1.23, 95% CrI 0.82-1.86), processing speed time (SMD -0.29, 95% CrI -0.49 to -0.08), and processing speed number (SMD 0.72, 95% CrI 0.36-1.09), similar to the pairwise meta-analysis. Interventions with video games with strong visual senses and good interactivity ranked first, and these might be more beneficial for the elderly.

conclusionsOur comprehensive Bayesian network meta-analysis provides evidence that video game interventions could be considered for the elderly for improving performance and cognitive function, especially general cognitive scores and processing speed. Games with better interactivity and visual stimulation have better curative effects. Based on the available evidence, we recommend video game interventions for the elderly.

trial registrationPROSPERO CRD42020197158; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=197158.

Indexed as

Bayesian network meta-analysiscognitive functionolderperformancevideo game

Identifiers

PMID34967759
PMCPMC8759017
OpenAlexW4200387101

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.