ArticleAddictive behaviors reports2021
Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.
Article in Addictive behaviors reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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Who cites it
15 citing papers in PubMed.
- The role of videogame genre and platform in gaming disorder tendencies: A large-scale world-wide study of gamers' preferences.Journal of behavioral addictions · 2026Article
- Article
- How much gaming is too much? An analysis based on psychological distress.Journal of behavioral addictions · 2024Article
- Insights on associations between the frequency of use of diverse social media products and social networks use disorder tendencies from a German speaking sample.BMC research notes · 2024Article
- Investigating the interplay between gaming disorder and functional impairments in professional esports gaming.Scientific reports · 2024Article
- Social media use and everyday cognitive failure: investigating the fear of missing out and social networks use disorder relationship.BMC psychiatry · 2023Article
- Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents.BMC psychology · 2023Article
- Problematic Internet Use among Adults: A Cross-Cultural Study in 15 Countries.Journal of clinical medicine · 2023Article
- Neuroimaging the effects of smartphone (over-)use on brain function and structure-a review on the current state of MRI-based findings and a roadmap for future research.Psychoradiology · 2023Review
- Opposing associations of Internet Use Disorder symptom domains with structural and functional organization of the striatum: A dimensional neuroimaging approach.Journal of behavioral addictions · 2022Article
- Associations between levels of Internet Gaming Disorder symptoms and striatal morphology-replication and associations with social anxiety.Psychoradiology · 2022Article
- Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.International journal of mental health and addiction · 2022Article
- Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.Journal of clinical medicine · 2022Review
- Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic.Addictive behaviors reports · 2022Article
- Psychometric properties of three online-related addictive behavior instruments among Bangladeshi school-going adolescents.PloS one · 2022Article
Corrections and comments
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Authors and funding
3 authors.
Funding
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Abstract
In the eleventh revision of the International Classification of Diseases (ICD-11), Gaming Disorder (GD) is distinguished between disordered gaming occurring predominantly online, offline, and unspecified. Currently, no study has investigated whether such a distinction is meaningful in diagnosing disordered gaming. Therefore, a large group of gamers with varied tendencies towards disordered gaming was recruited to examine this issue. A large sample (N = 2,768) was recruited and data were collected on disordered gaming, along with information on their preferred gaming mode and device used to play. The present study shows that the distinction between online and offline gaming mode proposed by the WHO is meaningful because online gamers presented with the highest disordered gaming scores followed by mixed gamers (those stating to equally prefer online and offline gaming), and offline gamers. Finally, it was also observed that the type of device for gaming used associated with disordered gaming levels. Specifically, those reporting mostly to use their desktop computer for gaming showed the highest disordered gaming scores. The present study lends empirical support for the consideration of both gaming mode and gaming device in the study of disordered gaming.
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