Evidence map›Paper›PMID 34932598›Full record

ArticlePloS one2021

The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment.

Sachiyo Ueda, Kazuya Nagamachi, Junya Nakamura, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki

Open access · goldAbstract read
In one paragraph

Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
0.2field-weighted citation impact, top 48% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 3 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Sachiyo UedaDepartment of Computer Science and Engineering, Toyohashi University of Technology, Toyohashi, Aichi, Japan.ORCID 0000-0003-3151-1973
Kazuya NagamachiDepartment of Computer Science and Engineering, Toyohashi University of Technology, Toyohashi, Aichi, Japan.
Junya NakamuraDepartment of Computer Science and Engineering, Toyohashi University of Technology, Toyohashi, Aichi, Japan.
Maki SugimotoDepartment of Information and Computer Science, Keio University, Yokohama, Kanagawa, Japan.
Masahiko InamiResearch Center for Advanced Science and Technology, The University of Tokyo, Meguro-ku, Tokyo, Japan.
Michiteru KitazakiDepartment of Computer Science and Engineering, Toyohashi University of Technology, Toyohashi, Aichi, Japan.ORCID 0000-0003-0966-4842
Toyohashi University of Technology · JPKeio University · JPThe University of Tokyo · JP

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar's position or from the position of an empty chair. We found that the humanoid avatar's presence improved task performance. Furthermore, the avatar's facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar's facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar's head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars.

Indexed as

JudgmentPosturePsychomotor PerformanceReaction TimeVirtual RealityAdultFemaleHumansImaginationMaleSpatial ProcessingVisual PerceptionYoung Adult

Identifiers

PMID34932598
PMCPMC8691602
OpenAlexW4225343195

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.