ArticleInternational journal of developmental disabilities2021
Virtual reality training improves dynamic balance in children with cerebral palsy.
Article in International journal of developmental disabilities, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 13 papers, 2 of them syntheses that pooled it.
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Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 29 citations in OpenAlex.
- Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective.Frontiers in psychology · 2021Pooled it
- Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.Brazilian journal of physical therapyPooled it
- Efficacy of virtual reality on balance impairment in ataxic cerebral palsy children: randomized controlled trial.European journal of physical and rehabilitation medicine · 2024Trial
- Evaluation of Static Balance in Children with Cerebral Palsy Using an Innovative Image Processing Software.Healthcare (Basel, Switzerland) · 2025Article
- Motivational influence of virtual reality in physical therapy for children with cerebral palsy: a systematic review protocol.BMJ open · 2025Article
- Kinematic and dynamic analysis of walking dynamic balance stability in children with spastic cerebral palsy diplegia.Frontiers in bioengineering and biotechnology · 2025Article
- Application of Virtual Reality-Assisted Exergaming on the Rehabilitation of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis.Journal of clinical medicine · 2023Review
- Article
- The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis.JMIR serious games · 2022Review
- Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case Report.Children (Basel, Switzerland) · 2022Article
- Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis.BMC sports science, medicine & rehabilitation · 2022Article
- Construction and Application of Virtual Reality-Based Sports Rehabilitation Training Program.Occupational therapy international · 2022Article
- Review
Corrections and comments
- Erratum issuedCorrection.2021
Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
aimsThe purpose of this study was to investigate the effects of Virtual reality training on dynamic balance of children with spastic hemiplegic cerebral palsy (SHCP).
methods20 girls with SHCP (mean age =9.4; SD =1.48) were selected from special schools and divided into the experimental and control groups. Commercially available Kinect dance game (Microsoft Inc., Redmond, WA, U.S.A.) 'Just Dance 3' and Modified star excursion balance test (SEBT) were used for video game based training and dynamic balance tests, respectively. MANCOVA and ANCOVA Tests were performed at p < 0.05 to analyze the data.
resultsBased on MANCOVA test results, there was a significant difference between groups at least in one of the dynamic balance variables (anterior, posterolateral, and posteromedial) after controlling for pretest (F (3, 13) = 41.81, p < .005). Results of ANCOVA test showed a significant difference between the dynamic balance variables in the anterior (F = 52.80, p = 0.001), posterolateral (F = 117.86, p = 0.001), and posteromedial (F = 23.84, p = 0.001) directions in children with cerebral palsy.
conclusionsThis paper proposes that video game based training can successfully guide children with cerebral palsy to improve their balance ability. This virtual system is therefore an interesting tool in the therapies related to the children with cerebral palsy.
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Registered trials
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